This consistently happens around 2 minutes after the server is started
with SourceTV enabled and many people connected and playing. I'm not
running any server plugins and I'm not running sourcemm/metamod: source
(it doesn't even work!)

Here's a backtrace from gdb:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1218523008 (LWP 2335)]
0x06b0b007 in CHLTVDirector::StartFixedCameraShot ()
   from ./srcds/dod/bin/server_i486.so
(gdb) bt
#0  0x06b0b007 in CHLTVDirector::StartFixedCameraShot ()
   from ./srcds/dod/bin/server_i486.so
#1  0x06b0cd4b in CHLTVDirector::StartBestFixedCameraShot ()
   from ./srcds/dod/bin/server_i486.so
#2  0x0691afc4 in IGameSystem::FrameUpdatePostEntityThinkAllSystems ()
   from ./srcds/dod/bin/server_i486.so
#3  0x06afda89 in CServerGameDLL::GameFrame ()
   from ./srcds/dod/bin/server_i486.so
#4  0x00f7f758 in SV_Frame () from ./srcds/bin/engine_i686.so
#5  0x00f347f4 in _Host_RunFrame_Server ()
   from ./srcds/bin/engine_i686.so
#6  0x00f3501a in _Host_RunFrame ()
   from ./srcds/bin/engine_i686.so
#7  0x00f3527d in Host_RunFrame ()
   from ./srcds/bin/engine_i686.so
#8  0x00f3d5dc in CHostState::State_Run ()
   from ./srcds/bin/engine_i686.so
#9  0x00f3d870 in CHostState::FrameUpdate ()
   from ./srcds/bin/engine_i686.so
#10 0x00f3d9b7 in HostState_Frame ()
   from ./srcds/bin/engine_i686.so
#11 0x00f8d4a8 in CEngine::Frame ()
   from ./srcds/bin/engine_i686.so
#12 0x00f8cafe in CDedicatedServerAPI::RunFrame ()
   from ./srcds/bin/engine_i686.so
#13 0x00b8d682 in RunServer () from bin/dedicated_i686.so
#14 0x00b8d905 in CDedicatedAppSystemGroup::Main () from
bin/dedicated_i686.so
#15 0x00bca352 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#16 0x00bca352 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#17 0x00b8dcff in main () from bin/dedicated_i686.so
#18 0x0804903d in main ()

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