This consistently happens around 2 minutes after the server is started with SourceTV enabled and many people connected and playing. I'm not running any server plugins and I'm not running sourcemm/metamod: source (it doesn't even work!)
Here's a backtrace from gdb: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1218523008 (LWP 2335)] 0x06b0b007 in CHLTVDirector::StartFixedCameraShot () from ./srcds/dod/bin/server_i486.so (gdb) bt #0 0x06b0b007 in CHLTVDirector::StartFixedCameraShot () from ./srcds/dod/bin/server_i486.so #1 0x06b0cd4b in CHLTVDirector::StartBestFixedCameraShot () from ./srcds/dod/bin/server_i486.so #2 0x0691afc4 in IGameSystem::FrameUpdatePostEntityThinkAllSystems () from ./srcds/dod/bin/server_i486.so #3 0x06afda89 in CServerGameDLL::GameFrame () from ./srcds/dod/bin/server_i486.so #4 0x00f7f758 in SV_Frame () from ./srcds/bin/engine_i686.so #5 0x00f347f4 in _Host_RunFrame_Server () from ./srcds/bin/engine_i686.so #6 0x00f3501a in _Host_RunFrame () from ./srcds/bin/engine_i686.so #7 0x00f3527d in Host_RunFrame () from ./srcds/bin/engine_i686.so #8 0x00f3d5dc in CHostState::State_Run () from ./srcds/bin/engine_i686.so #9 0x00f3d870 in CHostState::FrameUpdate () from ./srcds/bin/engine_i686.so #10 0x00f3d9b7 in HostState_Frame () from ./srcds/bin/engine_i686.so #11 0x00f8d4a8 in CEngine::Frame () from ./srcds/bin/engine_i686.so #12 0x00f8cafe in CDedicatedServerAPI::RunFrame () from ./srcds/bin/engine_i686.so #13 0x00b8d682 in RunServer () from bin/dedicated_i686.so #14 0x00b8d905 in CDedicatedAppSystemGroup::Main () from bin/dedicated_i686.so #15 0x00bca352 in CAppSystemGroup::Run () from bin/dedicated_i686.so #16 0x00bca352 in CAppSystemGroup::Run () from bin/dedicated_i686.so #17 0x00b8dcff in main () from bin/dedicated_i686.so #18 0x0804903d in main () _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

