I'm running a 24 player server on dual 2.8 GHz Intel Xeons, with HT
enabled, and a 2.4.x kernel. When a round starts and everyone is near
each other, things rubberband like crazy. Players often get stuck
together when they're brushing against each other. Even when two people
are a foot away from each other everything gets laggy.

I had no problems like this in CS:S or HL2:DM. I'm not sure if it's just
the CPU bottlenecking things, as it seems to happen regardless of CPU
usage, but the server peaks at around 80% usage.

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