All I can say to you is we use two dualcore 270s per box and we don't have the problem you describe. But then again, we use Win2k3 Enterprise X64 so our situation doesn't relate to yours other than hardware. But I am interested in hearing how it comes out for you. If you'd like to test out a 1.6 server on our dualcores contact me offlist and I'll give you an IP. Just doesn't seem right to post it here.
Ray S. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Gissberg Sent: Wednesday, September 28, 2005 4:56 PM To: [email protected] Subject: [hlds_linux] Amd64 DualCore - gamespeed haywire Are there anyone else that runs 1.6 on a DualCore? We have one server up and 30 seconds in the game is 27 real seconds. For some reason the server runs faster than normal. We even have 1 quad opteron and 1 dual and they work as they should. All 3 servers have exact the same setup, gentoo and the same kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same result. Runing i68v6-binarys but I guess that has nothing to do with it. So plz Alfred or anyone is it the code or something else? And cs source runs normal at least on the clientside, we have no servers so we haven't tested it. Greetz Begrip|Elefant _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

