I don't have the figure offhand but it was nothing abnormal at all. This
machine runs no other services so it is strictly just dedicated to running a
dods private and that only. In other words, there are no other processes that
could be hindering it. Aside from giving you the actual load numbers, there's
not much more I can tell you. I've used this box for quite some time, mostly
dod 1.3 privates/hltvs without any problems with fps or cpu usage. I'm
just at
a loss at understanding this...
/p
Quoting Ian mu <[EMAIL PROTECTED]>:
--
[ Picked text/plain from multipart/alternative ]
Whats the load out of interest (not cpu %age, the load on top right of top
or displayed in uptime) when the server is dropping fps, are there any other
processes that show high cpu at the same time or anything in top?
Ian
On 10/1/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Oh the server starts at 333 just fine. However, get 12 people on it during
a
scrim and it will go 30-50fps until people start leaving. Again, the
CPU never
seems to go higher than 80% so I doubt that is a limiting factor.
/p
Quoting Ian mu <[EMAIL PROTECTED]>:
> --
> [ Picked text/plain from multipart/alternative ]
> Afaik Windows is capped at 500 without some changes, and Linux capped at
333
> without some changes which I think is down to some relation with the
kernel
> frequency.
> Haven't found anyone who's complained on a 333fps server as long as its
a
> steady 333 and not dropping, same with 500, the key is stable fps at a
> reasonable high setting.
>
> On 10/1/05, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
>>
>> i would like to know why would care they cant get over 333fps,
considering
>> most games
>> run at 30-60
>>
>> Kingsley
>>
>> ----- Original Message -----
>> From: "K2" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, October 01, 2005 5:43 PM
>> Subject: RE: [hlds_linux] FPS Cap at 333.44?
>>
>>
>> > Hmm, not true. I started out running CS:S on a box running w2k3, and
I
>> > could
>> > get as high as 512fps at start up, and it'd sustain 450-470fps full
(24
>> > player, regardless of tickrate).
>> >
>> > Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
>> break
>> > the 333fps barrier, and that will get as low as 40-50 fps when full
>> (same
>> > player count). And I am noticing this on DoD:S as well as CS:S. Crazy
>> > thing
>> > is tho, the w2k3 box I had was only half as powerful hardware-wise as
>> the
>> > RHEL4 box I run now.
>> >
>> > So yeah, I'd like to see some suggestions and/or an explanation as
well
>> > please.
>> >
>> > - K2
>> > http://www.hardfought.org
>> >
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of forb
>> > Sent: Friday, September 30, 2005 8:27 PM
>> > To: [email protected]
>> > Subject: Re: [hlds_linux] FPS Cap at 333.44?
>> >
>> > Don't quote me on this cause its late, but I'm pretty sure the source
>> > engine
>> > doesn't go any higher right now (if ever).
>> >
>> > -forb
>> >
>> > [EMAIL PROTECTED] wrote:
>> >
>> >>This is very strange. I have a 2.66ghz P4 that is dedicated to
running
>> >>our DOD:S private server for right now. It is running the latest 2.6
>> >>kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
>> >>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
>> >>-pingboost 2
>> >>
>> >>Oddly enough, the server never goes about 80% CPU during a scrim but
>> >>the FPS will not go higher than 333.44 regardless of all these
>> >>settings. Any suggestions as to what to look at?
>> >>
>> >>Regards,
>> >>/p
>> >>
>> >>----------------------------------------------------------------
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>> >>
>> >>
>> >>
>> >>
>> >>
>> >
>> >
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>>
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