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What do you type to get your server started?

On 10/10/05, Arris <[EMAIL PROTECTED]> wrote:
>
> Hi all,
> i can't get my server secure!
>
> My System:
> AMD Athlon 3000+
> Debian Sarge, Kernel 2.6.11, glibc 2.3.2.ds1-22
>
> The CS1.6 on the same server run fine in secure mode.
>
> The console output:
> Auto detecting CPU
> Using AMD Optimised binary.
> Auto-restarting the server on crash
>
> Console initialized.
> Attempted to create unknown entity type event_queue_saveload_proxy!
> Game.dll loaded for "Counter-Strike: Source"
> maxplayers set to 32
> maxplayers set to 16
> Network: IP XXXXXX, mode MP, dedicated Yes, ports 27040 SV / 27006 CL
> Executing dedicated server config file
> vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
> vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
> Server logging enabled.
> Server logging data to file logs/L1011001.log
> L 10/11/2005 - 00:10:46: Log file started (file "logs/L1011001.log")
> (game "/server/css-test/cstrike") (version "2516")
> logaddress_delall: no addresses in the list
> logaddress_add: XXXXXXXX:27500
> L 10/11/2005 - 00:10:46: server_cvar: "sv_password" "***PROTECTED***"
> L 10/11/2005 - 00:10:46: server_cvar: "mp_timelimit" "30"
> L 10/11/2005 - 00:10:46: server_cvar: "mp_friendlyfire" "1"
> L 10/11/2005 - 00:10:46: server_cvar: "mp_roundtime" "3"
> L 10/11/2005 - 00:10:46: server_cvar: "mp_c4timer" "35"
> L 10/11/2005 - 00:10:46: server_cvar: "mp_limitteams" "1"
> L 10/11/2005 - 00:10:46: server_cvar: "mp_flashlight" "1"
> L 10/11/2005 - 00:10:46: server_cvar: "mp_freezetime" "3"
> L 10/11/2005 - 00:10:46: server_cvar: "mp_hostagepenalty" "4"
> Adding master server 207.173.177.11:27011 <http://207.173.177.11:27011>
> Adding master server 69.28.151.178:27011 <http://69.28.151.178:27011>
> L 10/11/2005 - 00:10:47: World triggered "Round_Start"
> Could not establish connection to Steam servers.
> VAC secure mode disabled.
> vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
> vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
> vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
> vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
> vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
> vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
> vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
> vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
> vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
> status
> hostname: Bonner Loch CSS Testserver
> version : 1.0.0.23/7 <http://1.0.0.23/7> 2516 insecure
> udp/ip : XXXXXXX:27040
> map : de_dust at: 0 x, 0 y, 0 z
> players : 0 (16 max)
>
> Thanks
> Arris
>
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