QoS is all I can suggest, but you should do some sanity checks before investing heavily in costly telecommunications infrastructure.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of kama > Sent: 11 November 2005 20:41 > To: [email protected] > Subject: RE: [hlds_linux] Wierd Choke Problem > > > On Fri, 11 Nov 2005, James Tucker wrote: > > > What facts did they base this inference on? > > > > It would seem to me that the fact "nothing has changed" provides > > significant negation to this idea. > > Well. There have always been choke. But to the extend of > getting from 0 to > 5 at start of the round. This is not too uncommon, is > documented on several websites and I have seen it since, > probably, 1.1 when I started to host hlds-servers. It have > then become worse at aprox, if not just at, the same time as > valve released their patch for the, at the time, preperation > of VAC2 in hlds. I cannot confirm this since I cant roll back > and test. > > I have then discussed somewhat what choke is to the provider > and they could think that the current switch is able to > produce something that the game could interpret as choke. ie > late packets or in router terms 'jitter'. > > It could be that the move to a new switch will not accomplish > anything. > The current switch will be out of production when the move is > done. They currently pay a lot on special support on that > switch since its outdated and not covered in their global > support deal. > > /Bjorn > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

