QoS is all I can suggest, but you should do some sanity checks before investing 
heavily in costly telecommunications
infrastructure.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kama
> Sent: 11 November 2005 20:41
> To: [email protected]
> Subject: RE: [hlds_linux] Wierd Choke Problem
>
>
> On Fri, 11 Nov 2005, James Tucker wrote:
>
> > What facts did they base this inference on?
> >
> > It would seem to me that the fact "nothing has changed" provides
> > significant negation to this idea.
>
> Well. There have always been choke. But to the extend of
> getting from 0 to
> 5 at start of the round. This is not too uncommon, is
> documented on several websites and I have seen it since,
> probably, 1.1 when I started to host hlds-servers. It have
> then become worse at aprox, if not just at, the same time as
> valve released their patch for the, at the time, preperation
> of VAC2 in hlds. I cannot confirm this since I cant roll back
> and test.
>
> I have then discussed somewhat what choke is to the provider
> and they could think that the current switch is able to
> produce something that the game could interpret as choke. ie
> late packets or in router terms 'jitter'.
>
> It could be that the move to a new switch will not accomplish
> anything.
> The current switch will be out of production when the move is
> done. They currently pay a lot on special support on that
> switch since its outdated and not covered in their global
> support deal.
>
> /Bjorn
>
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