On Tue, 15 Nov 2005, ScratchMonkey wrote:
> --On Tuesday, November 15, 2005 1:38 PM +0100 kama <[EMAIL PROTECTED]> wrote: > > > Usually motd.txt is sent through the UDP-gamechannel. If its to large it > > will probably flood the modemuser and make him disconnect. So its probably > > just a legacy today, since most of the gamers now have faster connections > > than for 5 years ago. And since it hae been working fine before, why > > change it? > > Ah, that makes much more sense. The restriction is one of hardware, > specifically the Ethernet max packet size. Making the text longer would > force IP fragmentation. > > OTOH, consider the bulk of the player sprays that get exchanged between > client and server. They're huge in comparison. But you can refuse them at > the client, and you can't refuse the motd. I think its sent through another channel than the other trafic and only utilize a small procentage of the bandwidth limit. If I recall correctly, when I was trying to program plugins to hlds+mm, there are different channels for different stuff. Sprays are not game critical and if the spray will download in 1 sek or 1 min doesn't matter for the player, the normal player doesn't care how fast the sprays are downloaded. All this is probably specified somewhere in the SDK or on some developer forum/wiki. /Bjorn _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

