BitTorrent as a map download protocol.. Sorry but.. How horrible is
that? The servers that use it would have to have a big yellow warning
sticker on: Beware!! Corrupted mapfiles
The idea of a central download server may have something, especially if
you give show some sponsoring information for who is sponsoring the
bandwith. There are plenty of people out there with lots of bandwith to
spare (including myself but I dont know if I would give it to this
purpose) so that should be ok.
The idea of BitTorrent as a protocol makes my skin crawl though. I see:
corrupted games, downloads that take hours, etc.
And I sincerely doubt you will get Valve to implement something like
this.. (At least I hope not?)
Sorry dont mean to sound harsh.. but...
Ben Kennish wrote:
ScratchMonkey wrote:
Some Unreal admins attempted to create such a service:
<http://www.unrealadmin.org/modules.php?name=uz§ion=About>
A central server that knows what files are available from each
participant
responds to the client with a 302 pointing at the "real" location.
That's the one. I knew I'd seen it somewhere for UT but couldn't find
the link again. Anyways, what do you guys think about that idea? We
would probably host the files to start off with but if the popularity
grew, we'd have to think about using redirection.
I agree that BitTorrent would be the optimum way to do it but without
support from the clients it's just a pipe dream.
--
Ben
www.benkennish.co.uk
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