Yeah, I'd like to see the banner.gif implemented, too. Or perhaps have it run its own webserver, that way the webserver would be able to deny clients that aren't connected to the local server. Either way, I'm not satisfied with people leeching from my sv_downloadurl. I thought of creating a small access list based on the sockets to the server. If they're not connected to the source server, it just plain denies them. Then again, I'm not _that_ desperate for custom content. I'd just like to be able to have it without throwing away another 1mbit of bandwidth when people start using my sv_downloadurl.
On 11/21/05, Ben Kennish <[EMAIL PROTECTED]> wrote: > Craig Moore wrote: > > On another note, we'd also like to see lots of more pressing things > > fixed such as the memory leaks. But, why bother when people still buy > > the game, regardless? > > You have a point. However, although I am not a hardcore C/C++ > programmer myself, I do know that memory leaks can be real bitches to > find whereas implementing something that is already implemented in the > HL1 games, whilst not exactly a copy and paste job, is likely to be > somewhat easier. > > Also, I would suggest that the longetivity of a game (and so the length > of time that Valve are going to receive sales for the game) depends on > community support and things like custom maps, etc etc. > > IMO, banner.gif support would serve to increase the distribution of > custom content as people would be happy to provide bandwidth in exchange > for advertising. I also think that Valve would be less likely to be > pressured into investing time and money into making additional maps for > DoD:S for example, if high quality custom maps became widely available. > > I just wish Alfred or someone else from Valve would explain the logic > behind the decision. :( > > -- > Ben > www.benkennish.co.uk > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

