Hello,
the RES-files were not changed since 2 years and on the beginning, it worked
very well. But one of the updates broke this, I don't know which, because I
noticed that today. I will try the bspzip thing, because its not a line
ending or naming problem. Hopefully I don't get the problem of different
BSPs, because it will increase in size...
The "funny" thing is, you get an error message that the texture has an
invalid shader patch, but there are no files :-)
Regards
Ronny
Ronny Schedel wrote:
I have a weird problem. We have custom maps installed on our CS
Source server. We created also RES-files for custom materials/sounds.
But it downloads only the sound-Files, the textures will not be
downloaded.
I've not noticed this problem, but here's two suggestions that might make
a
difference:
A) Make sure your res file is structured correctly. It seems the parser
for
loading them is a bit fickle:
"resources"
{
"materials/foo.vtf" "file"
"sound/bah.mp3" "file"
}
This structure works for me:
- no whitespace, blank lines or comments
- use Windows line-endings (so \r\n), :set ff=dos in vim.
Remember the filenames and folders are case-sensitive. Our servers have
both a Materials and materials folder, since some map authors clearly
weren't aware of this.
B) Try repackaging the resources inside the BSP with bspzip:
http://developer.valvesoftware.com/wiki/Bspzip
If none of these things work, blame Valve :)
--
Bart King
+44 7812 195654 - http://www.bart666.com
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