I was thinking of SLAMD64 ('ve been a slackware fan for a very long time
so...)
Anyone experience on that distro?
Main intention is to run a single gameserver with a lot of players -
something like a 28 or 32 player server on Day of Defeat.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, January 12, 2006 3:40 PM
To: [email protected]
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

Debian Sarge 3.1 / AMD64...
But the performance can be reached with SuSE's 9.3 64bit too (tested some
months ago)

> [email protected] schrieb am 12.01.06 15:23:34:
> >
> > [EMAIL PROTECTED] wrote:
> >
> > >At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and
(!) AMXMODX1.60 in 64bit.
> > >The servers are running only with VAC1 due to the oudated binaries,
> > >but this means nothing for running public servers ;)
> > >
> > >What I saw in the past: same servers running with only the 32bit
binaries are making up to 100% more cpu usage!
> > >F.e.: one public is a 16 slot sniperserver, making up a maximum of
> > >~20% cpu usage with 64bit, this server uses up to 40-50% power running
under 32bit...
> > >
> > >For me and my experiences in the past, I will demand 64bit modules
> > >for every game ;)
> > >
> > >
> > >
> >
> > Thank you very much, very useful information. Which distribution are
> > you using for the OS?
> >
> > _______________________________________________
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please visit:
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>
>



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