Don't forget things like new physics etc are hard on CPU - just like
turning off the ragdoll physics and so on gives a huge performance boost
when playing CS:Source.

Either you have to put up with more CPU usage over time with new
features, or block models and nothing new in games. The old CS/HLDS ded
server files are floating about on the net if you want to go back to
beta 6.5 etc :p

-Scott

On Tue, 2006-01-31 at 09:59 +0100, RĂ¼diger Meier wrote:
> On Tuesday 31 January 2006 09:41, kama wrote:
> > Well, I used to run 4 * 16 player servers on a dual p3 550 back in
> > 2000
>
> I believe that, but would this setup work with current version too?
> Was  the game so much improved that todays CPU usage is justified?
> (I dont know the game - just the server)


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