Don't forget things like new physics etc are hard on CPU - just like turning off the ragdoll physics and so on gives a huge performance boost when playing CS:Source.
Either you have to put up with more CPU usage over time with new features, or block models and nothing new in games. The old CS/HLDS ded server files are floating about on the net if you want to go back to beta 6.5 etc :p -Scott On Tue, 2006-01-31 at 09:59 +0100, RĂ¼diger Meier wrote: > On Tuesday 31 January 2006 09:41, kama wrote: > > Well, I used to run 4 * 16 player servers on a dual p3 550 back in > > 2000 > > I believe that, but would this setup work with current version too? > Was the game so much improved that todays CPU usage is justified? > (I dont know the game - just the server) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

