Interesting. I'm using 1000 HZ kernel, but server use 0% CPU when they're
empty.

----- Original Message -----
From: "Mathias Sandahl" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, February 02, 2006 3:03 PM
Subject: Re: [hlds_linux] FPS-drops


--
[ Picked text/plain from multipart/alternative ]
Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be
caused by HZ 1000 and PREEMPT kernel?


/Mathias

On 2/2/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote:

You get 3% CPU usage when server is empty?

----- Original Message -----
From: "Mathias Sandahl" <[EMAIL PROTECTED]>
To: "hlds_list" <[email protected]>
Sent: Thursday, February 02, 2006 2:30 PM
Subject: [hlds_linux] FPS-drops


> --
> [ Picked text/plain from multipart/alternative ]
> Hello!
>
> I have a problem with FPS-drops on my server.
>
> System:
>        Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000
>
>        Intel P4 3.0 GHz (HT disabled)
>        1264mb RAM  (PC3200 400MHZ)
>
>
> Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2
>
> Server.cfg:
> - - - - - - - -
> mp_buytime 0.25
> mp_autokick 1
> mp_autoteambalance 0
> mp_c4timer 35
> mp_flashlight 0
> mp_footsteps 1
> mp_forcechasecam 0
> mp_freezetime 4
> mp_friendlyfire 0
> mp_hostagepenalty 0
> mp_limitteams 0
> mp_logmessages 1
> mp_mapvoteratio 0.6
> mp_roundtime 3
> mp_timelimit 15
> mp_tkpunish 1
> sv_restartroud 0
>
> decalfrequency 60
> log on
> mp_falldamage 1
> pausable 0
> sv_aim 0
> sv_cheats 0
> sv_maxspeed 320
> sv_lan 0
> sv_failuretime 0.5
>
> sv_minrate 0
> sv_maxrate 20000
> sv_minupdaterate 0
> sv_maxupdaterate 101
>
> sys_ticrate 500
>
> sv_unlag 1
> sv_maxunlag 0.5
> sv_voiceenable 0
> sv_unlagsamples 1
> sv_unlagpush 0
> - - - - - - - -
>
>
> This is from a vanilla counterstrike (latest beta) server. No plugins
and
> no
> players online!
> - - - - - - - -
> stats
> CPU In Out Uptime Users FPS Players
> 5.00 0.00 0.00 822 92 494.56 0
> stats
> CPU In Out Uptime Users FPS Players
> 5.00 0.00 0.00 822 92 495.29 0
> stats
> CPU In Out Uptime Users FPS Players
> 4.75 0.00 0.00 822 92 495.79 0
> stats
> CPU In Out Uptime Users FPS Players
> 4.75 0.00 0.00 822 92 495.79 0
> stats
> CPU In Out Uptime Users FPS Players
> 4.75 0.00 0.00 822 92 496.28 0
> stats
> CPU In Out Uptime Users FPS Players
> 4.80 0.00 0.00 822 92 494.56 0
> stats
> CPU In Out Uptime Users FPS Players
> 4.80 0.00 0.00 822 92 496.03 0
> stats
> CPU In Out Uptime Users FPS Players
> 6.00 0.00 0.00 822 92 4.00 0     <<<<<< ========== DROP!
> stats
> CPU In Out Uptime Users FPS Players
> 3.00 0.00 0.00 822 92 494.80 0
> stats
> CPU In Out Uptime Users FPS Players
> 3.00 0.00 0.00 822 92 495.29 0
> stats
> CPU In Out Uptime Users FPS Players
> 3.33 0.00 0.00 822 92 495.29 0
> - - - - - - - -
>
> I use arrowup to send the stats-command so the interval is about 0.5 sec
> between each execution.
> I always get a drop down to around 5-10 fps then it immediately goes
back
> to
> normal. No specific interval between the drops, they seem to come at
> random.
> With players online it drops more frequantly and the CPU usage is
> sometimes
> redicilously high, up to 80%.
>
> Apache/MySQL/PHP also running on the server and nothing more.
>
> Any ideas?!
>
>
>
> /Mathias
> --
>
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