Last info update of today:

AMD servers (using hlds_amd):
server1, currently 500 players passed by today. Server is using 90MB of
memory.
server2, currently 600 players passed by today. Server is using 106MB of
memory.

INTEL server (using hlds_i686):
server3,  currently 750 players passed by today. Server is using 164MB of
memory.

Well, i see a big difference. In my opinion there is something with the i686
binary.

-W0kk3L-

----- Original Message -----
From: "W0kk3L" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 11, 2006 1:44 PM
Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available


Lets reply on my own info again...

Have been running 3 servers with the swapbeta version for about half a day
now. The two AMD servers are each using a steady 80-90MB of memory and
together about 30% of the serverload. Which is nice. Both run metamod
1.19beta. One of the servers had about 250 connects now.

The third server, running on an Intel machine, also had about 250 players.
And is also running metamod 1.19b. Almost similar setup. (only one
different
map). But this server is using way more memory. Currently running with
132MB
of memory and slowly increasing. (which is the highest amount of all
servers
running on that machine. I don't see any spectacular CPU usages, so thats
fine. But i find the steady growing use of memory alarming. The other
servers (running non-swapbeta) are using around 95-105MB of memory. Which
is
higher compared to the AMD servers, but they have extra plugins. So that's
explainable.

Alfred, can you take a look at the Intel binaries? It looks like some sort
of memory leak. I'm using the i686 binary on that server. Maybe someone
else
can give reports about the i486 binaries.

-W0kk3L-

----- Original Message -----
From: "W0kk3L" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 10, 2006 8:32 PM
Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available


Have been running the servers for about half a day now. The AMD servers
run
fine. No problems, and low CPU (35% at with 16 players) and Memory usage
(around 100mb). However the hlds on the Intel server is using a lot more
memory. With the same amount of users (and default maps) it is using
around
160mb of memory. I'm still trying to find out why it is using more
memory.
The problem may also lie in metamod. The AMD servers are currently using
a
beta version of 1.19 (non-P), and the Intel server is running a release
of
1.18 (P-version). Tomorrow I will try running the Intel version with 1.19
too. To be continued.....

-W0kk3L-

----- Original Message -----
From: "W0kk3L" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 10, 2006 7:46 AM
Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available


Auto detecting CPU
Using AMD Optimised binary.
...
Connection to Steam servers successful.

Looks good :) Will test this version on 3 machines today (2 AMD's and a
dual
proc Intel).

-W0kk3L-

----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 10, 2006 1:37 AM
Subject: RE: [hlds_linux] Source and HL1 dedicated server Beta available


We have released an update for the beta. This release fixes the
secure/insecure problems people have been having on AMD CPU's and
attempts to fix the CPU usage spikes some people have seen (feedback on
this please).
Run the hldsupdatetool with the "-beta swapbeta" parameter to get it.

- Alfred

Alfred Reynolds wrote:
We have released an update for the beta. It addresses the high CPU
usage
some people are seeing after applying the last update (in particular
users with mutli-core machines). Run the hldsupdatetool with the
"-beta
swapbeta" parameter to get it.

- Alfred

Alfred Reynolds wrote:
We have released an update to the beta, run the hldsupdatetool again
with the "-beta swapbeta" parameter to get it.

The update fixes the pipes assert, a crash on startup for dual-proc
machines and some in game stalls. Thanks to everyone that gave us
feedback, it really helps track down these problems.

- Alfred

Alfred Reynolds wrote:
We have a beta release available for both the Source and HL1 engine.
This beta fixes the steam id swapping problem amongst other small
fixes. You can apply the beta by running the hldsupdatetool and
adding "-beta swapbeta" to the command line.

A couple of users in an initial test reported a server hang and
associated assert (pipes.cpp line 298), if you see this please send
me your OS configuration and hardware.

- Alfred

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