Not necissary, but they are in such high number it isnt an issue. if it had been from 1000 to 24, then I would worry. But if you dont feel the dips while playing, then its nothing to worry about. This is also the issue with choke and loss... if 1 out of 100 packets fails per second, you usually dont feel anything.
But as you said, players are idiots when it comes to numbers. they only see that it drops 1 packet every 10 second and they think its a bad server. Its not like we are running bank transisions where everything counts... /Bjorn On Mon, 27 Feb 2006, Andrew Mitcham wrote: > So is my instance of HLDS actually jumping and diving around that much > or is it just a reporting error? > > ----- Original Message ----- > From: "kama" > To: <[email protected]> > Sent: Sunday, February 26, 2006 4:49 AM > Subject: Re: [hlds_linux] stats command and FPS > > > > On Sat, 25 Feb 2006, Andrew Mitcham wrote: > > > >> I have a question about the feedback from an "rcon stats" query. My > >> current server is a dual Opteron 248, 2GB RAM, 2 x 73GB SCSI, Debian > >> stable 32-bit, 2.6 kernel. > >> > >> I gave a private server to a local team (12 slot private) just to do > >> some testing. I ran the server with -pingboost 3 and the sys_ticrate > >> at 1000. > >> > >> When there are 10 players on the server, I watched through HLSW and > >> did a 'stats' command every 10 seconds or so. I got several "1000.0", > >> "500.0", and "333.3" fps readings back, but almost never anything > >> straying from that. > >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

