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Today's Topics:
1. Re: cpu usage>90% since last update (with nice -10) (Ian mu)
2. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish)
3. Re: cpu usage>90% since last update (with nice -10) (Martin Zwickel)
4. Re: cpu usage>90% since last update (with nice -10) (Martin Zwickel)
5. Re: FAO Alfred, regarding hanging sevrer after map change (W0kk3L)
6. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish)
7. RE: cpu usage>90% since last update (with nice -10) (Merlin Huff)
8. RE: cpu usage>90% since last update (with nice -10) (Scott)
9. Re: cpu usage>90% since last update (with nice -10) (Neil)
10. RE: cpu usage>90% since last update (with nice -10) (Alfred Reynolds)
11. Re: cpu usage>90% since last update (with nice -10) (Matt Judge)
12. RE: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
(Neil)
--__--__--
Message: 1
Date: Thu, 9 Mar 2006 14:58:26 +0000
From: "Ian mu" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
Reply-To: [email protected]
--
[ Picked text/plain from multipart/alternative ]
Confirming what "issue"?
Don't renice the process. There's no need unless you're running extra
stuff
as well, in which case simple nice positively the other app which is
running.
I.e on that article, there's no "problem" as such reported. If someone is
going to try and run 2x16 slot 100tick servers, they are going to be
hitting
90% cpu I would guess whatever really. What may help "unless" its dual
core,
is to enable ht, and using taskset force them both on the same cpu, so ht
can help with any extra housekeeping or other smaller apps. Might make it
worse though, but its an easy option to try for some that are trying to do
that.
Don't see the need to renice processes though. You have to think about all
the things you are making yourself a higher priority over, and often some
of
them aren't good to prioritise over (purely imo).
On 3/9/06, Martin Zwickel <[EMAIL PROTECTED]> wrote:
--
On Thu, 9 Mar 2006 12:16:06 +0000
"Neil Lathwood" <[EMAIL PROTECTED]> bubbled:
> --
> [ Picked text/plain from multipart/alternative ]
> Yes were seeing the same thing, anything above a -1 renice causes the
> cpu to spike upto 99% with no players present.
Why is there a need to renice the process???
The best thing would be to give the process real time priority!!! *doh*
--
MyExcuse:
Telecommunications is upgrading.
Martin Zwickel <[EMAIL PROTECTED]>
Research & Development
TechnoTrend AG <http://www.technotrend.de>
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Message: 2
Date: Thu, 09 Mar 2006 15:05:23 +0000
From: Ben Kennish <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
Reply-To: [email protected]
Martin Zwickel wrote:
Why is there a need to renice the process???
The best thing would be to give the process real time priority!!! *doh*
Well... it depends if you are running other more critical things on the
server doesn't it? Duh!
Not all of us prioritise gaming above everything else! Especially not
when the gaming server is provided for free (in my case, from my company
to me) and is used for other things at the same time...
--
Ben
www.benkennish.co.uk
www.combatter.cc
PS: Please sign my petition to get Valve to reintegrate banner.gif into
sv_downloadurl support for Source games:
http://www.petitiononline.com/valveban/petition.html
--__--__--
Message: 3
Date: Thu, 9 Mar 2006 16:17:36 +0100
From: Martin Zwickel <[EMAIL PROTECTED]>
To: [email protected]
Cc: [EMAIL PROTECTED], "Ian mu" <[EMAIL PROTECTED]>
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
Organization: Technotrend AG
Reply-To: [email protected]
--
On Thu, 09 Mar 2006 15:05:23 +0000
Ben Kennish <[EMAIL PROTECTED]> bubbled:
Martin Zwickel wrote:
> Why is there a need to renice the process???
>
> The best thing would be to give the process real time priority!!!
> *doh*
Well... it depends if you are running other more critical things on
the server doesn't it? Duh!
BTW:
That was meant ironically!!!
If you really give a process real time priority, the scheduler won't
give other processes any cpu time, until the real time process gives
it's CPU away ...
Regards,
Martin
--
MyExcuse:
Plumber mistook routing panel for decorative wall fixture
Martin Zwickel <[EMAIL PROTECTED]>
Research & Development
TechnoTrend AG <http://www.technotrend.de>
--
[ signature.asc of type application/pgp-signature deleted ]
--
--__--__--
Message: 4
Date: Thu, 9 Mar 2006 16:18:01 +0100
From: Martin Zwickel <[EMAIL PROTECTED]>
To: [email protected]
Cc: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
Organization: Technotrend AG
Reply-To: [email protected]
--
On Thu, 9 Mar 2006 14:58:26 +0000
"Ian mu" <[EMAIL PROTECTED]> bubbled:
--
[ Picked text/plain from multipart/alternative ]
Confirming what "issue"?
Don't renice the process. There's no need unless you're running extra
stuff as well, in which case simple nice positively the other app
which is running.
That's what I tried to say ;)
--
MyExcuse:
The electricity substation in the car park blew up.
Martin Zwickel <[EMAIL PROTECTED]>
Research & Development
TechnoTrend AG <http://www.technotrend.de>
--
[ signature.asc of type application/pgp-signature deleted ]
--
--__--__--
Message: 5
From: "W0kk3L" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds_linux] FAO Alfred, regarding hanging sevrer after map
change
Date: Thu, 9 Mar 2006 18:09:22 +0100
Reply-To: [email protected]
This is indeed a bug that needs attention. It has been happening on
regular
basis. It has nothing to do with mani, cause i don't run mani on any of
the
servers.
I'm currently trying to run without the steambans plugin. I know the
latest
version of the plugin has some bugs (but as far as i know, this is only
customcheck related). Is there someone who runs CS:S without the SB
plugin,
and still having problems?
As far as i can tell, the bug is only happening with cs_office and
de_aztec.
Not with other maps. I'm running 6 CS:S servers, and only the 'office
only'
server is causing problems.
-W0kk3L-
----- Original Message -----
From: "FiRe" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 09, 2006 10:44 AM
Subject: [hlds_linux] FAO Alfred, regarding hanging sevrer after map
change
Please refer to
http://forums.steampowered.com/forums/showthread.php?s=&threadid=381930
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--__--__--
Message: 6
Date: Thu, 09 Mar 2006 17:58:37 +0000
From: Ben Kennish <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
Reply-To: [email protected]
Martin Zwickel wrote:
> That was meant ironically!!!
D'oh!
So is this "CPU issue" not really an issue at all but because people are
giving it mega high priority and then wondering why it eats up CPU?
What I was thinking was that people are complaining that since the
patch, the server is now eating a lot more CPU than before...?
--
Ben
www.benkennish.co.uk
www.combatter.cc
PS: Please sign my petition to get Valve to reintegrate banner.gif into
sv_downloadurl support for Source games:
http://www.petitiononline.com/valveban/petition.html
--__--__--
Message: 7
From: "Merlin Huff" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice -10)
Date: Thu, 9 Mar 2006 18:05:29 -0000
Reply-To: [email protected]
I have applied the update, now both our servers run for a few min fine and
then the cpu jumps to 99%. I have tried removing all the plugins and it
still does it.
As this is not the swapbeta version we cannot roll back so I now have a
server that will not run
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish
Sent: 09 March 2006 17:59
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
Martin Zwickel wrote:
> That was meant ironically!!!
D'oh!
So is this "CPU issue" not really an issue at all but because people are
giving it mega high priority and then wondering why it eats up CPU?
What I was thinking was that people are complaining that since the
patch, the server is now eating a lot more CPU than before...?
--
Ben
www.benkennish.co.uk
www.combatter.cc
PS: Please sign my petition to get Valve to reintegrate banner.gif into
sv_downloadurl support for Source games:
http://www.petitiononline.com/valveban/petition.html
_______________________________________________
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please visit:
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--__--__--
Message: 8
From: "Scott" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice -10)
Date: Thu, 9 Mar 2006 09:28:27 -0800
Reply-To: [email protected]
I am running a 26 player 100 tick server as well as a 18 player 100tick
server and have not seen any of the CPU utilization problems that you guys
mentioned.
The only mod that I am currently running is MANI.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merlin Huff
Sent: Thursday, March 09, 2006 10:05 AM
To: [email protected]
Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice -10)
I have applied the update, now both our servers run for a few min fine and
then the cpu jumps to 99%. I have tried removing all the plugins and it
still does it.
As this is not the swapbeta version we cannot roll back so I now have a
server that will not run
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish
Sent: 09 March 2006 17:59
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
Martin Zwickel wrote:
> That was meant ironically!!!
D'oh!
So is this "CPU issue" not really an issue at all but because people are
giving it mega high priority and then wondering why it eats up CPU?
What I was thinking was that people are complaining that since the
patch, the server is now eating a lot more CPU than before...?
--
Ben
www.benkennish.co.uk
www.combatter.cc
PS: Please sign my petition to get Valve to reintegrate banner.gif into
sv_downloadurl support for Source games:
http://www.petitiononline.com/valveban/petition.html
_______________________________________________
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please visit:
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--__--__--
Message: 9
From: "Neil" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
Date: Thu, 9 Mar 2006 18:27:10 -0000
Reply-To: [email protected]
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks Gents, renicing was also the cause of our issues (I also made the
steam forum post mentioned in previous posts)
But I still have a few questions for Alfred or Valve fellas.
So what if I feel renicing my processes helps the overall Game Server
performance on our priority DOD:S instance over other apps / processes (
team speak, mysql etc )and other game servers on the box ?
Why should this cause an issue and we be forced to stay at zero
priority, surely this is still a bug with the server engine. I'm not
aware of any other app that destroys the boxes CPU when you drop
priority by just 1 point.
Also what exactly has this reduced in terms of CPU load / spikes etc,
because I genuinely believe the server is now taking up more CPU than
b4?
Roughly 10% more I'd say, I still have a backup of the previous server
files, will these still work ok if I want to compare?
Thanks for your time
Running on FC3 Amd X64.
--
--__--__--
Message: 10
Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice -10)
Date: Thu, 9 Mar 2006 11:35:00 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Reply-To: [email protected]
The CPU usage change was to switch from a polling model for IPC
(inter-process communications, our threads talking to each other) to an
event driven model. This means that you only use CPU when you need to.
The job of the game server is to use as much CPU as possible to achieve
the tickrate and FPS values you give it. If you re-nice it above all
other processes then yes, it will use more CPU.
My question is, why the heck didn't you even try the beta? It had been
available for a couple months, the whole point of it was to catch and
solve issues before the public release (the number of different
hardware/software configurations out there for Linux means that no
amount of internal testing can ever get 100% coverage).
- Alfred
Neil wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks Gents, renicing was also the cause of our issues (I also made
the
steam forum post mentioned in previous posts)
But I still have a few questions for Alfred or Valve fellas.
So what if I feel renicing my processes helps the overall Game Server
performance on our priority DOD:S instance over other apps /
processes (
team speak, mysql etc )and other game servers on the box ?
Why should this cause an issue and we be forced to stay at zero
priority, surely this is still a bug with the server engine. I'm not
aware of any other app that destroys the boxes CPU when you drop
priority by just 1 point.
Also what exactly has this reduced in terms of CPU load / spikes etc,
because I genuinely believe the server is now taking up more CPU than
b4?
Roughly 10% more I'd say, I still have a backup of the previous server
files, will these still work ok if I want to compare?
Thanks for your time
Running on FC3 Amd X64.
--
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--__--__--
Message: 11
Date: Thu, 09 Mar 2006 20:05:09 +0100
From: Matt Judge <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)
Reply-To: [email protected]
Ben Kennish randomly typed the following on 03/09/2006 06:58 PM:
Martin Zwickel wrote:
> That was meant ironically!!!
D'oh!
So is this "CPU issue" not really an issue at all but because people are
giving it mega high priority and then wondering why it eats up CPU?
I renice my halflife processes too. I have done since 2000 and, it has
only been this latest release which is causing 100% hog of CPU usage.
As stated in a previous post, my server was running fine for a number of
maps, then, the server switched to 100% CPU usage and people were
getting astronomical pings. The fact this never happened before the
update, would suggest it is a problem with the update and not the way I
am running my server. The fix needs to be made in the update - not on
my server.
What I was thinking was that people are complaining that since the
patch, the server is now eating a lot more CPU than before...?
There are many reasons for renice'ing processes. The people who have
posted comments on this list clearly have no idea on Linux scheduling or
how it works. renice is not "sys_ticrate" or "tickrate" or
"pingboost". renice DOES NOT make a process use more CPU, it allows a
process to use the CPU more often and for longer. The subsequent load
on the CPU is dependant on what the process is doing, and not on the
'nice' value.
Having said all this, I suspect that the problem is with threading.
Child threads do not inherit the parent processes 'nice' value. A
possible fix would be to 'renice' the child processes as well (this
may or may not work).
Cheers,
Matt.
--__--__--
Message: 12
From: "Neil" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: Re: [hlds_linux] cpu usage>90% since last update (with
nice -10)
Date: Thu, 9 Mar 2006 20:10:36 -0000
Reply-To: [email protected]
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred thanks for the answer on the usage.
Fair comment I did see the beta in here and considered it many times,
but our main server is full 24/7 and we generally aren't in the position
of stopping / starting and taking downtime and new issues to test out
beta servers. It will eventually lose us players and we take great pride
in the number of players we entertain with our DOD:S Server in
particular.
I don't want to sound selfish and ungrateful, but I'm not a Valve beta
tester & don't feel I'm obliged to be one either, with respect that's
your job , not mine, I expect a tested working software version on a
plate :-). Realise it's a 2 way street, but you need us as much as we
need you when it comes to running servers to sell your product / us
needing servers to play your product.
However I am realistic enough to realise someone's got to do it and why
shouldn't it be me. I guess we can all say I told you so when these
things happen after all :-)
But again we run a very very busy server ( was ranked no1 for nearly 3
months with Game Monitor) and I'd prefer it to be always full and full
of happy players, however I do understand you may think this is a little
hypocritical.
On another note, how do I get my message responses to appear in the same
tree / thread, every time I reply it starts a new one off .. have tried
with RE and without RE: , am using bog standard outlook to reply. Sorry
I've never really used mailing lists b4
Thanks again for your response.
The CPU usage change was to switch from a polling model for IPC
(inter-process communications, our threads talking to each other) to an
event driven model. This means that you only use CPU when you need to.
The job of the game server is to use as much CPU as possible to achieve
the tickrate and FPS values you give it. If you re-nice it above all
other processes then yes, it will use more CPU.
My question is, why the heck didn't you even try the beta? It had been
available for a couple months, the whole point of it was to catch and
solve issues before the public release (the number of different
hardware/software configurations out there for Linux means that no
amount of internal testing can ever get 100% coverage).
- Alfred
Neil wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks Gents, renicing was also the cause of our issues (I also made
the
steam forum post mentioned in previous posts)
But I still have a few questions for Alfred or Valve fellas.
So what if I feel renicing my processes helps the overall Game Server
performance on our priority DOD:S instance over other apps /
processes (
team speak, mysql etc )and other game servers on the box ?
Why should this cause an issue and we be forced to stay at zero
priority, surely this is still a bug with the server engine. I'm not
aware of any other app that destroys the boxes CPU when you drop
priority by just 1 point.
Also what exactly has this reduced in terms of CPU load / spikes etc,
because I genuinely believe the server is now taking up more CPU than
b4?
Roughly 10% more I'd say, I still have a backup of the previous server
files, will these still work ok if I want to compare?
Thanks for your time
Running on FC3 Amd X64.
--
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