If you are really desparate to have a workaround for this you could
easily make a script that changes the map after a certain time using
Mattie's eventscripts.

es_delayed <seconds> <command-string>

Will execute the command-string after the seconds have elapsed.
---
Gamefuel

W0kk3L wrote:

No not yet, but i think that also will give problems if only one or two
players are on the server. If they both die at the same time (and that's
well possible... especcially with one person :)), the round would
immediately be over. And the map would change...

-W0kk3L-



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