I'd rather see someone getting something progressive done instead of
wasting time on things that don't need fixed. Also, in the future I'd
appreciate (as would others, I'm sure) if you used the reply button
and kept this in the same thread. Not a huge deal, just slightly less
of an inconvenience.



On 4/20/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
> That's a rather bold statement.
>
> Evaldas Žilinskas wrote:
> > Nothing, but you people from WEST do things your way. There can be a
> > TRACTOR
> > at the center of the highway, but if no one will be hurt, there will
> > be no
> > needence to remove it :-). We EAST people still are kind of pedants, it
> > there is no needence of the code => we remove it.
> >
> > ----- Original Message -----
> > From: "Craig Moore" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, April 21, 2006 1:06 AM
> > Subject: Re: [hlds_linux] mp_footsteps / sv_footsteps / :-)
> >
> >
> > What is it hurting? One is just a replica of the other.
> >
> > On 4/20/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote:
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> mp_footsteps
> >> "mp_footsteps" = "1"
> >>  game notify
> >>
> >> sv_footsteps
> >> "sv_footsteps" = "1"
> >>  game notify replicated
> >>  - Play footstep sound for players
> >>
> >> Why do we need both of them? :). Sometimes I think, that VALVe guys
> >> don't
> >> clean up the old code :).
> >> --
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
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> >
> >
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> >
>
>
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