And a bit more information about your code would be helpful ;) - Marcel
kama schrieb: > I think you will hit more responses if you subscribes and mail hlcoders > instead. > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Most of us here are just 'lame' serveradmins, with no real skill of coding > mods. > > /Bjorn > > On Thu, 4 May 2006, Kiroke . wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> Hi, >> >> I am trying to create a working linux version of our mod, since we are >> really close to release. I compiled the mod and played simple maps with it >> without any problems. When playing with maps that include specific entities >> that we coded though, the server crashes as soon as somebody joins the game. >> >> The reason I am emailing here is because I am running out of options to >> debug this crash. >> >> So here is the big question: how can I get more information about the >> crash, like a call stack or at least the line and file where the crash >> occurred? >> >> Here is what I tried: >> - The srcds runs fine under windows, with the same entity/code that crashes >> under linux >> - Add ?debug flag to ./srcds_run. The debug.log produced file is really not >> helping much: >> ---------------------------------------------- >> CRASH: Fri May 5 20:00:54 PDT 2006 >> Start Line: ./srcds_i486 -console -game /home/frank/srcds_l/troydp +map >> troy7 -maxplayers 16 -debug >> End of Source crash report >> ---------------------------------------------- >> >> -Compiling the mod with a ?g flag, so that I would have symbols within the >> server_i486.so file. I didn't get more info in the debug.log >> >> - Compiling the mod with a debug target, in an attempt to get more >> information. Unfortunately the code doesn't compile because the debug >> version of the SDK uses a different mmaloc, which is included in Windows >> only. I could not get around it and compile the mod in debug without using >> that >> memory allocation. >> >> Any help appreciated, thank you! >> -Francois >> PS: I have a limited understanding of linux, but can understand most of the >> c++ related stuff >> -- >> Kiroke >> Lead Game Designer >> Troy : Divine Playground >> http://www.troymod.com >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

