And a bit more information about your code would be helpful ;)

- Marcel

kama schrieb:
> I think you will hit more responses if you subscribes and mail hlcoders
> instead.
>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> Most of us here are just 'lame' serveradmins, with no real skill of coding
> mods.
>
> /Bjorn
>
> On Thu, 4 May 2006, Kiroke . wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Hi,
>>
>> I am trying to create a working linux version of our mod, since we are
>> really close to release. I compiled the mod and played simple maps with it
>> without any problems. When playing with maps that include specific entities
>> that we coded though, the server crashes as soon as somebody joins the game.
>>
>> The reason I am emailing here is because I am running out of options to
>> debug this crash.
>>
>> So here is the big question: how can I get more information about the
>> crash, like a call stack or at least the line and file where the crash
>> occurred?
>>
>> Here is what I tried:
>> - The srcds runs fine under windows, with the same entity/code that crashes
>> under linux
>> - Add ?debug flag to ./srcds_run. The debug.log produced file is really not
>> helping much:
>> ----------------------------------------------
>> CRASH: Fri May  5 20:00:54 PDT 2006
>> Start Line: ./srcds_i486 -console -game /home/frank/srcds_l/troydp +map
>> troy7 -maxplayers 16 -debug
>> End of Source crash report
>> ----------------------------------------------
>>
>> -Compiling the mod with a ?g flag, so that I would have symbols within the
>> server_i486.so file. I didn't get more info in the debug.log
>>
>> - Compiling the mod with a debug target, in an attempt to get more
>> information. Unfortunately the code doesn't compile because the debug
>> version of the SDK uses a different mmaloc, which is included in Windows
>> only. I could not get around it and compile the mod in debug without using
>> that
>> memory allocation.
>>
>> Any help appreciated, thank you!
>> -Francois
>> PS: I have a limited understanding of linux, but can understand most of the
>> c++ related stuff
>> --
>> Kiroke
>> Lead Game Designer
>> Troy : Divine Playground
>> http://www.troymod.com
>> --
>>
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>>
>
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