On Tue, 2006-05-23 at 18:41 -0400, Gary wrote:
> You should really try and use a 32bit system instead of bleeding edge
> 64bit stuff. I don't see any high cpu usage everyone that everyone
> says, but then again, I stick to using x86 stuff until I have the
> need for more than 4 gigs of memory.

Well, I haven't noticed any problems. My box has two opteron 270s, 4
gigs or ram, SATA drives, and runs on FC4 x86_64 (kernel:
2.6.15-1.1833_FC4smp). Source is a lot hungrier than hlds, of course,
and it continuously leaks memory, even when not in use. That could be a
mani or other plugin problem, however. On average between 2 and 3 x 20
slot srcds servers, and 4 and 6 x 16 slots hlds mods are running at any
time. All hlds servers use the hlds_amd binary, not the out of date 64
bit one.

Apart from a slight increase in resource use on srcds servers, most
likely related to the extra content released in the major updates, I've
not noticed anything odd in the last year or so for either hlds or srcds
servers. The steam ID issue has gone, performance is much of a muchness.
Resource use for hlds has actually decreased a bit for me lately, due to
improvements in amxx and metamod-p. This has had the most noticeable
affect on the bigger, bulkier mods (e.g.: wc3ft).

I don't think it's directly to do with the 32bit/64bit architecture
differences. More likely the libraries, as others have suggested?



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