Good mappers include textures into bsp files, so you do not need any WAD.
And *.RES files aren't so bad. Why the **ck you would need a super duper
programing script to download some wads, when you can use RES.
----- Original Message -----
From: "Martin Zwickel" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Cc: <[EMAIL PROTECTED]>
Sent: Tuesday, May 30, 2006 12:19 PM
Subject: Re: [hlds_linux] uploading of .wad files
--
On Mon, 29 May 2006 23:24:46 +0200
"W0kk3L" <[EMAIL PROTECTED]> bubbled:
Yes
The .res files really sux!
I have never seen any gameserver that doesn't push all needed files
to the client except HLDS!
Is there a way to let a plugin determine the dependencies of the map to
automatically create the precache?!?! That would be one of the most
useful plugin for HLDS.
That's why I love EPIC and how they designed the UT series.
PS.:
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
also a stripped mail would save space!!!
----- Original Message -----
From: "Henrik Semark" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Monday, May 29, 2006 10:39 PM
Subject: Re: [hlds_linux] uploading of .wad files
[ Converted text/html to text/plain ]
sow if I have this files(image)
0soup0_simpsons.wad cs_snowbase.wad greenvalley.wad
23a.wad cs_thunder.wad ice_patinoire.wad
23b.wad cs_woodz.wad iceworld3k.wad
3dmsnowy.wad csde_thinice.wad itsitaly.wad
(image)
I just have to add:
if (file_exists("de_rotterdam.wad"))
precache_generic( "de_rotterdam.wad")
Fore every .wad file ?
--
MyExcuse:
Jan 9 16:41:27 huber su: 'su root' succeeded for .... on /dev/pts/1
Martin Zwickel <[EMAIL PROTECTED]>
Research & Development
TechnoTrend AG <http://www.technotrend.de>
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