A rational idea.
I found out that the only function the codec DLLs export is named
CreateInterface. Since such knowledge is no use, I figure the next step
would be a disassembler, the most effective way of violating the Agreement.
HL2 retail after release: €50
HL2: EP1 on Steam: $20
Documentation: Priceless... until you find out, in disgust, that it
costs at least 500 k$.
~~ Ondra
SeNtiX wrote:
It would be nice considering the current voice codec sucks, for those
like me, who the bandwidth usage by the voice codec is not an issue, the
communication by voice chat in the server, would be much more
understandable
Ondřej Hošek wrote:
Somebody could, as long as it doesn't fall under "reverse engineering"
(which I bet is forbidden by the license agreement), read the symbol
table of the codec DLLs and implement a few new ones... with a lack of
documentation, it'll come to a kind of "trial and error" voyage, but
hey, Samba was written like that and seems to work relatively well.
~~ Ondra
SeNtiX wrote:
I tried speex, but doesnt seem its available in srcds
Kevin Mieszala wrote:
Yes but which codecs are available. I have tried using other codecs
with no
success.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Knuts
Sent: Saturday, June 03, 2006 1:18 PM
To: [email protected]
Subject: RE: [hlds_linux] Changing the Voice codec in CSS
Yes it is:
sv_voicecodec Specifies which voice codec DLL to use in a game. Set
to the
name of the DLL without the extension.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SeNtiX
Sent: 03 June 2006 17:14
To: [email protected]
Subject: Re: [hlds_linux] Changing the Voice codec in CSS
Anyone plz, Yes/No would be a suffecient answer, sry for spamming my
message again
SeNtiX wrote:
Is it possible to change the codec the server uses for voice
communication, to another one?
I'm sure this was possible in 1.6, but can't seem to make it work in
CSS
Thanks
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