I don't see how it could cause a crash, but with the complexity of the simulation engine in Source I guess this is possible. Get a better clock in your server.
- Alfred Ondrej Hošek wrote: > So much for Monday... ;) > > How can a server actually crash when the time is reset? Is there any > part of Valve code that could bungle the server if system time is > adjusted? Or is the blame on some plug-in? > > Maybe I should experiment a bit... > > ~~ Ondra > > Alfred Reynolds wrote: >> Both server engines use the gettimeofday() call to work out elpased >> time. If that time moves significantly during a frame then the next >> frame will not run properly (you would see a one frame glitch on the >> server). If your clock is adjusted once per day then this won't be >> noticable but if your clock is constantly wandering the effects >> could be seen. >> >> - Alfred >> >> Erik Hollensbe wrote: >> >>> On Jun 4, 2006, at 11:37 AM, Gary wrote: >>> >>> >>>> If you are talking about cumulative clock drifting, yes. As far as >>>> it's interaction to hlds etc, I don't know :) >>>> I know the quartz is sensitive to temperatures and if it gets too >>>> warm/BIOS issue, it will drift more. >>>> >>> Sorry, I meant the daemons. The clock drift isn't the issue, safely >>> updating the time on the box is. :) >>> >>> Hopefully Alfred can chime in on this topic monday. >>> >>> -- >>> Erik Hollensbe >>> [EMAIL PROTECTED] >>> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

