I don't see how it could cause a crash, but with the complexity of the 
simulation engine in Source I guess this is possible. Get a better clock in 
your server.

- Alfred

Ondrej Hošek wrote:
> So much for Monday... ;)
>
> How can a server actually crash when the time is reset? Is there any
> part of Valve code that could bungle the server if system time is
> adjusted? Or is the blame on some plug-in?
>
> Maybe I should experiment a bit...
>
> ~~ Ondra
>
> Alfred Reynolds wrote:
>> Both server engines use the gettimeofday() call to work out elpased
>> time. If that time moves significantly during a frame then the next
>> frame will not run properly (you would see a one frame glitch on the
>> server). If your clock is adjusted once per day then this won't be
>> noticable but if your clock is constantly wandering the effects
>> could be seen.
>>
>> - Alfred
>>
>> Erik Hollensbe wrote:
>>
>>> On Jun 4, 2006, at 11:37 AM, Gary wrote:
>>>
>>>
>>>> If you are talking about cumulative clock drifting, yes. As far as
>>>> it's interaction to hlds etc, I don't know :)
>>>> I know the quartz is sensitive to temperatures and if it gets too
>>>> warm/BIOS issue, it will drift more.
>>>>
>>> Sorry, I meant the daemons. The clock drift isn't the issue, safely
>>> updating the time on the box is. :)
>>>
>>> Hopefully Alfred can chime in on this topic monday.
>>>
>>> --
>>> Erik Hollensbe
>>> [EMAIL PROTECTED]
>>>
>
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