I've yet to see a player go below our minrate/minupdaterate. You're sure it's set in the server.cfg? How are you checking their rates? ma_rates w/ Mani works like a charm.
The largest complaint we have is players with a large difference between cl_updaterate and cl_cmdrate. I've tried it myself...sure doesn't seem like much of an advantage. zBlock Max v.2.something and sv_mins seem to do the (pub) trick). gl On 6/5/06, Gamer <[EMAIL PROTECTED]> wrote:
sv_minrate and sv_minupdaterate do not seem to work at all on Linux. We don't allow our admins to use any kind of client execute so we must warn kick and ban if they wont comply. These server settings seem to have no affect at all. We have found many players setting them below any acceptable level and they are very glitchy in game until they are brought back up to at least default. Once brought up to an acceptable level that amazingly hard to hit player can then be hit. I am talking about broadband players with sub 50 pings. I do not understand why with all the server/client and data transfer information the game has access to, that these things are allowed to be played with and not forced by the game after a player connects to a server. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
-- Matt Albiniak [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

