If you don't want to add +map into the command line just put map de_dust2 in
the autoexec.cfg file.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek
Sent: Wednesday, June 07, 2006 1:28 AM
To: [email protected]
Subject: Re: [hlds_linux] Re: FATAL ERROR (shutting down):
SteamGetEncryptionKeyToSendToNewClient:Returned NULL!

Classic Quake history, Brothers Grimm* edition. I've seen it with Jedi
Outcast, Jedi Academy, War§ow, and, of course, HLDS. They all don't care
about clients until they load a map. (Not inherently bad.)

I also remember how I struggled with this... I typed "map cs_italy" and
things worked again. Yay.

I guess the teamplay error can yet again be fixed by tweaking some
hidden config variable. I haven't administered a TFC server yet, so I
can't tell you, but I suppose there are people on this list who can.
(And they don't flame you with "omg so stoopid 2 play tfc cuz tfc is
camping more than cs and cs rulz" like I expect them to do on the Steam
fora.)

~~ Ondra

* Okay, not Brothers Grimm. How about Brothers Carmack? John and Adrian? ;-)

Rick R. wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I dont have CS installed on the box I'm currently using for test (the
> 2.6.12-vanilla box connected to the net, router and firewall free), so I'm
> using tfc for testing
>
> but yea, adding +map to the command line now allows the client to connect
> :)!
>
> by adding "+map bounce" to the command line, teh following now appears in
> the server startup dump:
> Adding master server 68.142.72.250:27010
> Adding master server 207.173.177.11:27010
> Connection to Steam servers successful.
>    VAC secure mode is activated.
>
> Without the +map, for some reason those lines of text do not appear
>
>
> The only problem is that clients cannot currently join a team in the TFC
> server. When attempting to join a team, the client receives "Teamplay is
not
> on, teams are inactive" in the console. Any ideas?
>
>
> Thank you very much for the help, Alfred. Can't beleive you just got it
> working !!
>
>
> -Rick
>
>
> On 6/6/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
>> Put a "+map de_dust" on the command line.
>>
>> - Alfred
>>
>> Rick R. wrote:
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Bumping this because I still have not found a solution :(
>>>
>>> I have even tried connecting a non-customized vanilla-2.6.12 box
>>> directly to
>>> the internet without any firewall / routing, with no luck.
>>>
>>> By non customized, I mean nothing fancy to the kernel. No pax, no
>>> grsecurity, no optimizations, etc.
>>>
>>> Perhaps someone would be willing to send me their kernel .config ?
>>>
>>>
>>> I really wish I could run a HLDS linux server, lol.
>>> - Rick
>>>
>>> On 4/20/06, Alfred Reynolds <[EMAIL PROTECTED] > wrote:
>>>
>>>> A function call to SteamGetEncryptionKeyToSendToNewClient() inside
>>>> the libSteamValidation_i386.so failed. I have seen this error on
>>>> machines with the various Linux security patches applied because
>>>> they prevent this binary from loading (due to them not playing
>>>> friendly with the open source Crypto++ library for some reason). If
>>>> that is not the case I am not sure what the problem is (check you
>>>> don't have multiple copies of this binary in your library path,
>>>> perhaps you are loading an old version?)
>>>>
>>>> - Alfred
>>>>
>>>> Rick R. wrote:
>>>>
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ]
>>>>> Thought I would bump this issue because I am still unable to solve
>>>>> it (and have no idea how to go about doing so).
>>>>> Maybe someone at valve could provide more information regarding
>>>>> this function?
>>>>>
>>>>> ----- original message follows:
>>>>>
>>>>> I am attempting to run a dedicated server on linux, cstrike hl1
>>>>> and/or tfc hl1
>>>>>
>>>>> Whenever someone tries to connect to my server, the server crashes
>>>>> with the following error:
>>>>>
>>>>> FATAL ERROR (shutting down):
>>>>> SteamGetEncryptionKeyToSendToNewClient:Returned
>>>>> NULL!
>>>>>
>>>>> When I run it with -debug, this is all that shows up in the log:
>>>>> ----------------------------------------------
>>>>> CRASH: Sat Mar 25 16:01:09 CST 2006
>>>>> Start Line: ./hlds_amd -debug -game cstrike +sv_lan 1 +maxplayers
>>>>> 32 -pidfile hlds.728.pid End of crash report
>>>>> ----------------------------------------------
>>>>>
>>>>>
>>>>> This happens to me on two different linux boxes
>>>>> - 1 is running gentoo-hardened (kernel gentoo-hardened-2.6.11) with
>>>>> PaX and grSecurity (it is properly configured)
>>>>> - the other is running debian on vanilla-kernel 2.6.12-10
>>>>>
>>>>> both are standard x86 peices of equipment with nothing fancy to
>>>>> them. They are part of a ~20 computer LAN.
>>>>>
>>>>> Tracing this with gdb does not yield any useable information on
>>>>> either box.
>>>>>
>>>>> Thanks all,
>>>>> -Rick
>>>>>

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