If you don't want to add +map into the command line just put map de_dust2 in the autoexec.cfg file.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Wednesday, June 07, 2006 1:28 AM To: [email protected] Subject: Re: [hlds_linux] Re: FATAL ERROR (shutting down): SteamGetEncryptionKeyToSendToNewClient:Returned NULL! Classic Quake history, Brothers Grimm* edition. I've seen it with Jedi Outcast, Jedi Academy, War§ow, and, of course, HLDS. They all don't care about clients until they load a map. (Not inherently bad.) I also remember how I struggled with this... I typed "map cs_italy" and things worked again. Yay. I guess the teamplay error can yet again be fixed by tweaking some hidden config variable. I haven't administered a TFC server yet, so I can't tell you, but I suppose there are people on this list who can. (And they don't flame you with "omg so stoopid 2 play tfc cuz tfc is camping more than cs and cs rulz" like I expect them to do on the Steam fora.) ~~ Ondra * Okay, not Brothers Grimm. How about Brothers Carmack? John and Adrian? ;-) Rick R. wrote: > -- > [ Picked text/plain from multipart/alternative ] > I dont have CS installed on the box I'm currently using for test (the > 2.6.12-vanilla box connected to the net, router and firewall free), so I'm > using tfc for testing > > but yea, adding +map to the command line now allows the client to connect > :)! > > by adding "+map bounce" to the command line, teh following now appears in > the server startup dump: > Adding master server 68.142.72.250:27010 > Adding master server 207.173.177.11:27010 > Connection to Steam servers successful. > VAC secure mode is activated. > > Without the +map, for some reason those lines of text do not appear > > > The only problem is that clients cannot currently join a team in the TFC > server. When attempting to join a team, the client receives "Teamplay is not > on, teams are inactive" in the console. Any ideas? > > > Thank you very much for the help, Alfred. Can't beleive you just got it > working !! > > > -Rick > > > On 6/6/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > >> Put a "+map de_dust" on the command line. >> >> - Alfred >> >> Rick R. wrote: >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Bumping this because I still have not found a solution :( >>> >>> I have even tried connecting a non-customized vanilla-2.6.12 box >>> directly to >>> the internet without any firewall / routing, with no luck. >>> >>> By non customized, I mean nothing fancy to the kernel. No pax, no >>> grsecurity, no optimizations, etc. >>> >>> Perhaps someone would be willing to send me their kernel .config ? >>> >>> >>> I really wish I could run a HLDS linux server, lol. >>> - Rick >>> >>> On 4/20/06, Alfred Reynolds <[EMAIL PROTECTED] > wrote: >>> >>>> A function call to SteamGetEncryptionKeyToSendToNewClient() inside >>>> the libSteamValidation_i386.so failed. I have seen this error on >>>> machines with the various Linux security patches applied because >>>> they prevent this binary from loading (due to them not playing >>>> friendly with the open source Crypto++ library for some reason). If >>>> that is not the case I am not sure what the problem is (check you >>>> don't have multiple copies of this binary in your library path, >>>> perhaps you are loading an old version?) >>>> >>>> - Alfred >>>> >>>> Rick R. wrote: >>>> >>>>> -- >>>>> [ Picked text/plain from multipart/alternative ] >>>>> Thought I would bump this issue because I am still unable to solve >>>>> it (and have no idea how to go about doing so). >>>>> Maybe someone at valve could provide more information regarding >>>>> this function? >>>>> >>>>> ----- original message follows: >>>>> >>>>> I am attempting to run a dedicated server on linux, cstrike hl1 >>>>> and/or tfc hl1 >>>>> >>>>> Whenever someone tries to connect to my server, the server crashes >>>>> with the following error: >>>>> >>>>> FATAL ERROR (shutting down): >>>>> SteamGetEncryptionKeyToSendToNewClient:Returned >>>>> NULL! >>>>> >>>>> When I run it with -debug, this is all that shows up in the log: >>>>> ---------------------------------------------- >>>>> CRASH: Sat Mar 25 16:01:09 CST 2006 >>>>> Start Line: ./hlds_amd -debug -game cstrike +sv_lan 1 +maxplayers >>>>> 32 -pidfile hlds.728.pid End of crash report >>>>> ---------------------------------------------- >>>>> >>>>> >>>>> This happens to me on two different linux boxes >>>>> - 1 is running gentoo-hardened (kernel gentoo-hardened-2.6.11) with >>>>> PaX and grSecurity (it is properly configured) >>>>> - the other is running debian on vanilla-kernel 2.6.12-10 >>>>> >>>>> both are standard x86 peices of equipment with nothing fancy to >>>>> them. They are part of a ~20 computer LAN. >>>>> >>>>> Tracing this with gdb does not yield any useable information on >>>>> either box. >>>>> >>>>> Thanks all, >>>>> -Rick >>>>> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

