That's not strictly speaking correct. Although of the three hlds
processes only one does much work. Here's a dod example:

  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+   PPID P COMMAND
 5245 dod    0 -20 57736 1268  944 S  0.0  0.0   0:00.01     1 0 hlds_run
32381 dod    0 -20 79548  67m 8092 S  0.0  2.2   2:20.49  5245 3 hlds_amd
32409 dod    0 -20 79548  67m 8092 S  0.0  2.2   0:00.00 32381 2 hlds_amd
32411 dod    0 -20 79548  67m 8092 S  0.0  2.2   0:01.98 32409 2 hlds_amd

Where P (second from the right) is the last used CPU ID. Like you say --
when you've got quite a few servers running simultaneously, SMP helps in
a big way.


On Mon, 2006-06-26 at 11:05 +0300, GoD2.0 wrote:
> Hello
>
> Don't know about scrds but hlds doesn't... but really talking serios... it
> doesn't need to. If you have a mid level-dual core you can hold up to about
> 2x20 player servers/core :)  So yes smp helps when you're holding many
> servers :)


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to