That's not strictly speaking correct. Although of the three hlds processes only one does much work. Here's a dod example:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ PPID P COMMAND 5245 dod 0 -20 57736 1268 944 S 0.0 0.0 0:00.01 1 0 hlds_run 32381 dod 0 -20 79548 67m 8092 S 0.0 2.2 2:20.49 5245 3 hlds_amd 32409 dod 0 -20 79548 67m 8092 S 0.0 2.2 0:00.00 32381 2 hlds_amd 32411 dod 0 -20 79548 67m 8092 S 0.0 2.2 0:01.98 32409 2 hlds_amd Where P (second from the right) is the last used CPU ID. Like you say -- when you've got quite a few servers running simultaneously, SMP helps in a big way. On Mon, 2006-06-26 at 11:05 +0300, GoD2.0 wrote: > Hello > > Don't know about scrds but hlds doesn't... but really talking serios... it > doesn't need to. If you have a mid level-dual core you can hold up to about > 2x20 player servers/core :) So yes smp helps when you're holding many > servers :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

