The problem here is about packets being either chopped up or not sent = you
get seconds in delay.
usually its to do with the rates of the server, so for instance if you are
running a high sv_maxupdaterate with a low sv_maxrate this will cause the
delay. If its not that then the next thing to check the connect/connectivity
of your server. If you aint gathered already when the delay is happening it
will happen usually to big events or things happening at once, As someone
else said having too many players on a server (might) might cause this.
Another thing that will cause this is using a high ticrate, either too high
for the amount of updates on the cpu to process (ex) unstable ticrate or too
higher ticrate. If yuor running too many plugins on the server samething
again. I could go into more detail with more stuff i know but i feel lazy
and i just told you the basic which should solve your problem.

hope this helps ...

From: Erik Hollensbe <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlds_linux] SZ_GetSpace: overflow on Client Datagram
Date: Thu, 29 Jun 2006 21:43:29 -0700

On Thu, 2006-06-29 at 11:03 -0700, Erik Hollensbe wrote:
> Hi folks, I searched my archives and cannot find anything about this,
> even though I know I've seen it before. We're getting delays of up to 10
> seconds at a time when this happens. How is this solved again?

Anyone on this issue?

--
Erik Hollensbe <[EMAIL PROTECTED]>

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