The problem here is about packets being either chopped up or not sent = you get seconds in delay. usually its to do with the rates of the server, so for instance if you are running a high sv_maxupdaterate with a low sv_maxrate this will cause the delay. If its not that then the next thing to check the connect/connectivity of your server. If you aint gathered already when the delay is happening it will happen usually to big events or things happening at once, As someone else said having too many players on a server (might) might cause this. Another thing that will cause this is using a high ticrate, either too high for the amount of updates on the cpu to process (ex) unstable ticrate or too higher ticrate. If yuor running too many plugins on the server samething again. I could go into more detail with more stuff i know but i feel lazy and i just told you the basic which should solve your problem.
hope this helps ...
From: Erik Hollensbe <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: Re: [hlds_linux] SZ_GetSpace: overflow on Client Datagram Date: Thu, 29 Jun 2006 21:43:29 -0700 On Thu, 2006-06-29 at 11:03 -0700, Erik Hollensbe wrote: > Hi folks, I searched my archives and cannot find anything about this, > even though I know I've seen it before. We're getting delays of up to 10 > seconds at a time when this happens. How is this solved again? Anyone on this issue? -- Erik Hollensbe <[EMAIL PROTECTED]> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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