Given that game servers are not memory bound and I believe
make little or no use of 64bit calculations the benefit of
a 64bit build will be limited to the additional registers
available when running native 64bit.

Given this there is no real driving factor for full 64bit
support and hence goes a long way to explain the delay.

   Steve

Parker Lewis wrote:
An answer from Valve to Knuts nicely formulated question would've
been great.

We are running eight gameservers on two boxes, both Opterons/64bit
linux.

Some months ago, we backuped our servers and downgraded to the 32bit
edition of our linux distribution. Maybe it was just our lack of
experience, but we got only the half of the gameservers up without
lags / cpu overload / load average 5+, so that we decided to make a
rollback to get all of our servers back online.

For over seven months now (since we have our own boxes), we are
waiting for the (full) 64bit support from Valve. If we had known
about this situation, we had hired Pentium boxes. But after setting
everything up and noticing the lack of VAC2, we had to investigate
quite a while to find a forum post in the wild elucidating us that
the implicitness of 64bit linux support of a game like Counter-Strike
is sadly no implicitness.

But as VAC2 seems to be updated like the 64bit binaries of hlds, we
are not crying for now. Our only question to Valve (like Knuts) is:

Is there any hope for us, the 64bit users?



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