Right on the money. Even if there wasn't a performance increase, it's
the fact that it was at one point supported, then mystifyingly abandoned
with no explanation or sensible timetable (read: "when we're done" isn't
sensible).
~dvander
http://www.bailopan.net/
Joseph Laws - Hi-Definition Gaming wrote:
Perhaps you forget all of the press releases from VALVe about how much
of a performance increase there is with 64-bit.
"These server operators are extremely sophisticated, and were some of
the earliest adopters of Linux," said Gabe Newell, Valve managing
director. "We expect them to be leading-edge adopters of the AMD64
platform. AMD's approach to 64-bit computing looked great on paper, and
it's nice to see that with real processors and development tools that it
fulfills that promise. Every PC developer should be looking to get their
server code and development tools running in 64-bits right away."
In a straight port of code highly optimized for x86-32, Counter-Strike
dedicated server tests with both 32- and 64-bit versions revealed a 30%
clock-for-clock gain, and is expected to show further performance gains
in future upgrades.
"Valve Counter-Strike servers with 64-bit computing can offer customers
a better overall gaming experience, and AMD processors will enable this
performance boost," said Barry Crume, director of server segment product
marketing, Computational Products Group, AMD. "With 64-bit dedicated
servers using AMD Opteron processors, Valve will offer online gamers
increased reliability, improved stability and greater throughput."
Thanks.
Steven Hartland wrote:
Given that game servers are not memory bound and I believe
make little or no use of 64bit calculations the benefit of
a 64bit build will be limited to the additional registers
available when running native 64bit.
Given this there is no real driving factor for full 64bit
support and hence goes a long way to explain the delay.
Steve
Parker Lewis wrote:
An answer from Valve to Knuts nicely formulated question would've
been great.
We are running eight gameservers on two boxes, both Opterons/64bit
linux.
Some months ago, we backuped our servers and downgraded to the 32bit
edition of our linux distribution. Maybe it was just our lack of
experience, but we got only the half of the gameservers up without
lags / cpu overload / load average 5+, so that we decided to make a
rollback to get all of our servers back online.
For over seven months now (since we have our own boxes), we are
waiting for the (full) 64bit support from Valve. If we had known
about this situation, we had hired Pentium boxes. But after setting
everything up and noticing the lack of VAC2, we had to investigate
quite a while to find a forum post in the wild elucidating us that
the implicitness of 64bit linux support of a game like Counter-Strike
is sadly no implicitness.
But as VAC2 seems to be updated like the 64bit binaries of hlds, we
are not crying for now. Our only question to Valve (like Knuts) is:
Is there any hope for us, the 64bit users?
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