WOW !!!  Sounds nice.  I used to run Coroner's Playhouse off of a dedicated
Cable connection.  I now have a Fiber connection (Verizon FIOS) to my house
and wanted to give hldm another go.  I've been so addicted to World of
Warcraft since it came out that I have begun ignoring my other games.

Anyway, good to see some of the old schoolers are still around.    :)

Later,

Coroner

P.S. This list sure isn't as busy as it used to be....



On Thursday 27 July 2006 03:01 am, Kevin Ottalini wrote:
> Yup that's me, I've been playing HL since Nov 1998 and I've run a server
> since Feb, 2002 (WON back then).
>
> I used to play on your HLDM server too, very fun!.
>
> I just moved my HLDM and HL2DM servers to a new Server2003 Intel box at a
> datacenter serviced by an OC48, what an incredible difference (esp.
> compared to my home DSL line!)... both servers are running as smooth as
> silk with 12 players max each.
>
> http://www.qsextreme.com/logs_hl2dm/year/steam2006/playing.htm
>
> I ran a DOD:S server during the recent free weekend and all three servers
> were full (34 players total), the 3.0GHz CPU peaked at ~90% cpu utilization
> and no performance or lag problems on the servers at all.
>
> During this first month, the new box has used 158GB of the 1000GB monthly
> bandwidth (about 5GB/day) ... I think I might just have enough margin.
>
> I don't think I've ever seen a full accounting of a game server's bandwidth
> utilization before so this is very interesting.  I don't have webhosting on
> the game server box.
>
> My webhosting is also at the same facility, it's used 35GB of the 1000GB
> monthly bandwidth during the last 30 days which includes the fast HTTP
> downloads so that looks like it's averaging just a little above 1GB/day
> right now.
>
> qUiCkSiLvEr
>
>
> ----- Original Message -----
> From: "Coroner"
> To: <[email protected]>
> Sent: Wednesday, July 26, 2006 9:23 PM
> Subject: Re: [hlds_linux] DataTable warning messages in console
>
> > Thanks for the reply.  I do notice now that they stop once the player
> > gets fragged the first time.
> >
> > Were you around back in the original hlds_l days ?  I seem to remember a
> > qUiCkSiLvEr on the list many years ago.
> >
> > Thanks again,
> >
> > Coroner
> >
> > On Wednesday 26 July 2006 06:20 pm, Kevin Ottalini wrote:
> >> Coroner, these are just warnings that happen when a player is killed
> >> typically with a combine ball.
> >>
> >> They are not a problem as far as running the server is concerned, don't
> >> worry about them.
> >>
> >> I do think the message spams the console unnecessarily though.
> >>
> >> qUiCkSiLvEr
> >>
> >>
> >> ----- Original Message -----
> >> From: "Coroner"
> >> To: <[email protected]>
> >> Sent: Wednesday, July 26, 2006 2:59 PM
> >> Subject: [hlds_linux] DataTable warning messages in console
> >>
> >> > Hi all,
> >> >
> >> > It's been a few years, but I am back to "attempting" to run a Source
> >> > HLDM
> >> > server.  I have gone through the install and the update and have a
> >> > running server.  However I am getting some messages scrolling on the
> >> > console when a
> >> > player connects.
> >> >
> >> > Here's a snipet:
> >> >
> >> > Connection to Steam servers successful.
> >> >   VAC secure mode is activated.
> >> > L 07/26/2006 - 16:32:28: "Dingus<2><STEAM_ID_PENDING><>" connected,
> >> > address
> >> > "71.75.221.125:43620"
> >> > Client Dingus connected (71.75.221.125:43620).
> >> > L 07/26/2006 - 16:32:29: "Dingus<2><STEAM_0:1:5381695><>" STEAM USERID
> >> > validated
> >> > L 07/26/2006 - 16:32:45: "Dingus<2><STEAM_0:1:5381695><>" entered the
> >> > game DataTable warning: (class player): Out-of-range value (nan) in
> >> > SendPropFloat
> >> > 'm_flWeight', clamping.
> >> > DataTable warning: (class player): Out-of-range value (nan) in
> >> > SendPropFloat
> >> > 'm_flWeight', clamping.
> >> > DataTable warning: (class player): Out-of-range value (nan) in
> >> > SendPropFloat
> >> > 'm_flWeight', clamping.
> >> > DataTable warning: (class player): Out-of-range value (nan) in
> >> > SendPropFloat
> >> > 'm_flWeight', clamping.
> >> > DataTable warning: (class player): Out-of-range value (nan) in
> >> > SendPropFloat
> >> > 'm_flWeight', clamping.
> >> > DataTable warning: (class player): Out-of-range value (nan) in
> >> > SendPropFloat
> >> > 'm_flWeight', clamping.
> >> > DataTable warning: (class player): Out-of-range value (nan) in
> >> > SendPropFloat
> >> > 'm_flWeight', clamping.
> >> > DataTable warning: (class player): Out-of-range value (nan) in
> >> > SendPropFloat
> >> > 'm_flWeight', clamping.
> >> >
> >> >
> >> >
> >> > This will continue to scroll indefinitely as far as I can tell.  I
> >> > found
> >> > a few
> >> > posts on the Steam forums, but no resolution.
> >> >
> >> > Has anyone here found a fix for such a phenomenon ?
> >> >
> >> > The server is an Intel box running Mandriva 2006 hlds version :
> >> > 1.0.0.10/7 2784 secure.
> >> >
> >> > On a side note I also setup a CS Server on the same box and I do not
> >> > receive
> >> > these messages in the console when players connect.
> >> >
> >> > Thanks for any help,
> >> >
> >> > Coroner
>
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