WOW !!! Sounds nice. I used to run Coroner's Playhouse off of a dedicated Cable connection. I now have a Fiber connection (Verizon FIOS) to my house and wanted to give hldm another go. I've been so addicted to World of Warcraft since it came out that I have begun ignoring my other games.
Anyway, good to see some of the old schoolers are still around. :) Later, Coroner P.S. This list sure isn't as busy as it used to be.... On Thursday 27 July 2006 03:01 am, Kevin Ottalini wrote: > Yup that's me, I've been playing HL since Nov 1998 and I've run a server > since Feb, 2002 (WON back then). > > I used to play on your HLDM server too, very fun!. > > I just moved my HLDM and HL2DM servers to a new Server2003 Intel box at a > datacenter serviced by an OC48, what an incredible difference (esp. > compared to my home DSL line!)... both servers are running as smooth as > silk with 12 players max each. > > http://www.qsextreme.com/logs_hl2dm/year/steam2006/playing.htm > > I ran a DOD:S server during the recent free weekend and all three servers > were full (34 players total), the 3.0GHz CPU peaked at ~90% cpu utilization > and no performance or lag problems on the servers at all. > > During this first month, the new box has used 158GB of the 1000GB monthly > bandwidth (about 5GB/day) ... I think I might just have enough margin. > > I don't think I've ever seen a full accounting of a game server's bandwidth > utilization before so this is very interesting. I don't have webhosting on > the game server box. > > My webhosting is also at the same facility, it's used 35GB of the 1000GB > monthly bandwidth during the last 30 days which includes the fast HTTP > downloads so that looks like it's averaging just a little above 1GB/day > right now. > > qUiCkSiLvEr > > > ----- Original Message ----- > From: "Coroner" > To: <[email protected]> > Sent: Wednesday, July 26, 2006 9:23 PM > Subject: Re: [hlds_linux] DataTable warning messages in console > > > Thanks for the reply. I do notice now that they stop once the player > > gets fragged the first time. > > > > Were you around back in the original hlds_l days ? I seem to remember a > > qUiCkSiLvEr on the list many years ago. > > > > Thanks again, > > > > Coroner > > > > On Wednesday 26 July 2006 06:20 pm, Kevin Ottalini wrote: > >> Coroner, these are just warnings that happen when a player is killed > >> typically with a combine ball. > >> > >> They are not a problem as far as running the server is concerned, don't > >> worry about them. > >> > >> I do think the message spams the console unnecessarily though. > >> > >> qUiCkSiLvEr > >> > >> > >> ----- Original Message ----- > >> From: "Coroner" > >> To: <[email protected]> > >> Sent: Wednesday, July 26, 2006 2:59 PM > >> Subject: [hlds_linux] DataTable warning messages in console > >> > >> > Hi all, > >> > > >> > It's been a few years, but I am back to "attempting" to run a Source > >> > HLDM > >> > server. I have gone through the install and the update and have a > >> > running server. However I am getting some messages scrolling on the > >> > console when a > >> > player connects. > >> > > >> > Here's a snipet: > >> > > >> > Connection to Steam servers successful. > >> > VAC secure mode is activated. > >> > L 07/26/2006 - 16:32:28: "Dingus<2><STEAM_ID_PENDING><>" connected, > >> > address > >> > "71.75.221.125:43620" > >> > Client Dingus connected (71.75.221.125:43620). > >> > L 07/26/2006 - 16:32:29: "Dingus<2><STEAM_0:1:5381695><>" STEAM USERID > >> > validated > >> > L 07/26/2006 - 16:32:45: "Dingus<2><STEAM_0:1:5381695><>" entered the > >> > game DataTable warning: (class player): Out-of-range value (nan) in > >> > SendPropFloat > >> > 'm_flWeight', clamping. > >> > DataTable warning: (class player): Out-of-range value (nan) in > >> > SendPropFloat > >> > 'm_flWeight', clamping. > >> > DataTable warning: (class player): Out-of-range value (nan) in > >> > SendPropFloat > >> > 'm_flWeight', clamping. > >> > DataTable warning: (class player): Out-of-range value (nan) in > >> > SendPropFloat > >> > 'm_flWeight', clamping. > >> > DataTable warning: (class player): Out-of-range value (nan) in > >> > SendPropFloat > >> > 'm_flWeight', clamping. > >> > DataTable warning: (class player): Out-of-range value (nan) in > >> > SendPropFloat > >> > 'm_flWeight', clamping. > >> > DataTable warning: (class player): Out-of-range value (nan) in > >> > SendPropFloat > >> > 'm_flWeight', clamping. > >> > DataTable warning: (class player): Out-of-range value (nan) in > >> > SendPropFloat > >> > 'm_flWeight', clamping. > >> > > >> > > >> > > >> > This will continue to scroll indefinitely as far as I can tell. I > >> > found > >> > a few > >> > posts on the Steam forums, but no resolution. > >> > > >> > Has anyone here found a fix for such a phenomenon ? > >> > > >> > The server is an Intel box running Mandriva 2006 hlds version : > >> > 1.0.0.10/7 2784 secure. > >> > > >> > On a side note I also setup a CS Server on the same box and I do not > >> > receive > >> > these messages in the console when players connect. > >> > > >> > Thanks for any help, > >> > > >> > Coroner > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

