[ Converted text/html to text/plain ] Why do you force interp to 0.01? I dont see any sense in this. Scott Pettit írta:
On all of our Source servers, we force the cmd/update to tick + 1. Eg: we run 66 tick so we force cl_cmdrate 67 and cl_updaterate 67. rate is forced to 20000 minimum, 30000 maximum. cl_interp is forced to 0.01. The performance (these are public) is great - the only people who don't like it are on 56k, but then again how many gamers who use Steam have 56k still? Updating would take forever. -Scott -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak Sent: Saturday, 29 July 2006 7:23 a.m. To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] A 100tick 20slot pub server IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are at the same advantage as 100/100, especially with interpolate 1. Even people with unequal rates (5/75) are at the same disadvantage playing with those settings as we are playing against them. If I were wanting to have players ONLY with the same rates (100/100), I would use one of the source metamod plugins (Ace's Rate something) and give clients the option to update or be kicked. Forcing them to 100/100, especially when their end can't handle it, doesn't make for a very good environment. /end opinion re: 100 tick We've noticed significant gameplay improvement going from 22 slot 100 tick to 18 slot 100 tick. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:[EMAIL PROTECTED] 3. mailto:[email protected] 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

