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Why do you force interp to 0.01?
I dont see any sense in this.
Scott Pettit írta:

On all of our Source servers, we force the cmd/update to tick + 1. Eg: we
run 66 tick so we force cl_cmdrate 67 and cl_updaterate 67. rate is forced
to 20000 minimum, 30000 maximum. cl_interp is forced to 0.01.

The performance (these are public) is great - the only people who don't like
it are on 56k, but then again how many gamers who use Steam have 56k still?
Updating would take forever.

-Scott

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: Saturday, 29 July 2006 7:23 a.m.
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] A 100tick 20slot pub server

IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are
at the same advantage as 100/100, especially with interpolate 1. Even
people with unequal rates (5/75) are at the same disadvantage playing
with those settings as we are playing against them. If I were wanting
to have players ONLY with the same rates (100/100), I would use one of
the source metamod plugins (Ace's Rate something) and give clients the
option to update or be kicked. Forcing them to 100/100, especially
when their end can't handle it, doesn't make for a very good
environment. /end opinion

re: 100 tick
We've noticed significant gameplay improvement going from 22 slot 100
tick to 18 slot 100 tick.



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