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I don't understand the worry about this. The server would have to be running
the exact same custom maps as you for them to leach in this way.



On 8/8/06, Timo Hilbertz <[EMAIL PROTECTED]> wrote:
>
> slightly offtopic:
>
> is there any way to restrict other gamers from leeching from that web
> space?
> maybe there is a special user agent type for source games?
>
>
> Ben Humpert schrieb:
> >> Von: [EMAIL PROTECTED]
> >> Gesendet: Montag, 7. August 2006 19:08
> >>
> >>
> >> On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote:
> >>
> >>
> >>> Hi folks!
> >>>
> >>> I'm hoping someone can help save my sanity. I've got 2 CS:S servers
> >>> that I'm not sure if they are utilizing http downloads. Here is the
> >>> info from the server.cfg file:
> >>>
> >>> // DOWNLOAD
> >>> // Allow clients to download files
> >>> sv_allowdownload 1
> >>> // Allow clients to upload customizations files sv_allowupload 0 //
> >>> Web downloads sv_downloadurl "http://www.we-happy-few.com/cstrike";
> >>>
> >> It sounds like the problem is with your webserver, not srcds.
> >>
> >
> > You have to create an unique directory, cssource uses "css",
> hl2deathmatch
> > uses "hl2mp", the shortnametag of the game.
> > So if you place your files into "http://www.we-happy-few.com/cstrike/";
> you
> > have to create the directory "css/". From here
> > ("http://www.we-happy-few.com/cstrike/css/";) you have the same pathtree
> as
> > in "C:\path\to\Steam\steamapps\<steamaccount>\counter-strike
> > source\cstrike\".
> > For placing custommaps, create the subdir "maps/". If you made a mistake
> by
> > placing files somewhere else, the server/clients cant find and download
> > them.
> >
> >
> > _______________________________________________
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> please visit:
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> >
> >
> >
> >
>
>
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