uname -a usually print such info...

And you need to understand that 1*32 players dont have the same cpu usage
as 2*16. Usually 2*16 uses less cpu than 1*32 when full.

/Bjorn

On Tue, 15 Aug 2006, Andreas Grimm wrote:

> the server is currently installing suse 9.3 as 32 bit version,
> will test it later then ...
>
> im not a good one with linux ... how can i find out the kernel version?
> and how can i update it when its needed ?
>
> andi
>
> > -----Ursprüngliche Nachricht-----
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag
> > von Kennycom
> > Gesendet: Dienstag, 15. August 2006 10:20
> > An: [email protected]
> > Betreff: Re: [hlds_linux] Lag Problems on Counter-Strike
> > Source Dedicated Server
> >
> > Have you tried running the box with a 32bit OS install?
> > And give the 2.6.18.rcwhatever kernel a try......
> >
> > --kennycom
> >
> > ----- Original Message -----
> > From: "Andreas Grimm" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, August 14, 2006 4:06 PM
> > Subject: Re: [hlds_linux] Lag Problems on Counter-Strike
> > Source Dedicated Server
> >
> >
> > But there is one thing i dont understand
> >
> > AMD Athlon 64 3500+
> > 2.048 MB DDR-RAM
> > Linux
> >
> > On this server is now running ONE 36 slot CSS server without
> > any laggs ...
> > this is our new server ...
> >
> > the old one was that thing:
> >
> > AMD Sempron 2600+
> > 512 MB DDR-RAM
> > Linux
> >
> > and on that machine we ran TWO 30 slot CSS servers without
> > any laggs, too ...
> > something is wrong here :-/
> >
> > > -----Ursprüngliche Nachricht-----
> > > Von: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] Im Auftrag
> > von Regime
> > > Gesendet: Montag, 14. August 2006 13:07
> > > An: [email protected]
> > > Betreff: Re: [hlds_linux] Lag Problems on Counter-Strike Source
> > > Dedicated Server
> > >
> > >
> > > >> I want to run 2 30 slot CSS Servers, but when they get
> > > full, i got a
> > > >> lot of lag problems ...
> > > >> One Server needs something around 50% of the CPU for only
> > > 25 players.
> > > >>
> > > >
> > > > You understand that that statement makes you want to run
> > 2 servers
> > > > when it cant handle it? And since the values you are shown
> > > with ps or
> > > > top is merely averages, it just might be that you are out
> > > of CPU cycles.
> > > >
> > > > /Bjorn
> > > >
> > > Hi,
> > > Considering your server's specs and what you want to do
> > with it I can
> > > tell you the answer to this now -> Bjorn is right you are simply
> > > overloading the system, which obviously causes lag. I run a 32 slot
> > > tickrate 66 server from a p4 2.8 and that is basically all it can
> > > take.
> > > Ignoring the discussion whether source _should_ use this much
> > > resources, I would suggest you lower your slot-count and go for
> > > quality over quantity.
> > >
> > > And also like Bjorn already says, the cpu usage of a full
> > CS:S server
> > > is not the same throughout running the game. You will see that for
> > > instance on round restarts (when players are spawning) the
> > cpu usage
> > > will shoot up temporarily. So your server can run ok in
> > general, but
> > > lag at times when there are lots of events that need to be
> > processed.
> > > The point being; Try to plan your resources looking at the maximum
> > > usage of your server, not the average usage. Then you can
> > be more sure
> > > that players on your server do not experience lag at times when the
> > > CS:S server demands more resources.
> > >
> > > Hope this helps..
> > > ---
> > > Regime
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> >
> >
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> >
> >
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> >
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>
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