--
[ Picked text/plain from multipart/alternative ]
Glad you got it fixed.

As for the maps I've never had a problem with a custom map other than a few
of them (some with some ladder problems, would cause the server to not
boot.) Otherwise all custom maps work fine, so I don't know what the problem
is.

On 8/24/06, Rónai György <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
> Nice one, thx :)
> Apparently, the cause was the HT, but it was TURNED OFF, instead of ON :)
> For some reason, we forgot to enable itt fully in the bios, but the linux
> kernel was set to use it...
> No we enabled it, and what a wonder, no more lag... i hope it will not
> come
> again :)
> -----------------------------------
> Another thing:
> Does anyone know, why the newest custom maps dont work on linux srcds? I
> know
> that valve has broken the sdk, so any after that compiled maps crash the
> server. But is there any update on this? An SDK patch, or a workaround? We
> could not put any new custom maps on our server since weeks... before that
> we
> had frequently updated it with the best ones.
> Thx
> Locutus
> Cc2iscooL írta:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Maybe you should take a look at the server and see what is running at the
> time of the lag spike. There must be something, otherwise the server would
> (should) be just fine. The FPS should maintain a constant level even when
> under load. You *might* be able to reduce it by reducing the max FPS, as
> I've never noticed a difference after 250-300. It could be the kernel. If
> you're sure it's been set to 1000hz make sure there's nothing limiting the
> process. Also, you could try turning HT off via the bios and see if that
> helps, what might be happening is that the process tries to switch over to
> the virtual processor to load balance and it doesn't work like it should.
> I
> would personally turn HT off and give it a shot. If it still has the
> problem
> just turn it back on.
>
> Speaking of this, the only "lag" I've faced was with a dual core server on
> an older kernel, but since you have a decently recent one I'm not sure if
> a
> kernel upgrade would help you or not. You might want to look at the
> changes
> in-between to see what's fixed and see if it relates to timing or HT.
>
> As I said, try turning HT off first and see what happens.
>
> On 8/22/06, Rónai György <[EMAIL PROTECTED]>[1] wrote:
>
>
> [ Converted text/html to text/plain ]
> No, sv maxrate 0 did not help :( It has no effect... same lag.
> But i have noticed, that the server fps sometimes drops to 125. Approx. at
> the
> same time, as the lag occurs. Not often. What i dont understand is, why
> does
> it drop, if the cpu load does not exceed (in this case, 13 players) 44%?
> (peak
> max)
> Lowering tickrate is really not an option, as my goal is exactly, to make
> it
> at 100 tick usable...
> Locutus
> Despise at home írta:
>
> i would recommend using sv_maxrate 0 as the number of updates
> (sv_maxupdaterate and sys_ticrate) maybe be restricted by that sv_maxrate
> as
> that is a high sv_maxupdaterate.
> Other thing you can try is a lower sys_ticrate. Just got to monitor your
> stuff init
> If i didnt make sense there its cause im stoned :)
>
> From: Rónai György <[EMAIL PROTECTED]>[2][1]
> Reply-To: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] lag problem
> Date: Sun, 20 Aug 2006 17:57:34 +0200
> Hi
> I am still fighting with this lag problem.
> My server:
> 2.8 HT P4, 2gigs ram, 100mbit duplex inland net
> 2.6.17 kernel, 1000Hz, nothing else running on it.
> The one srcds process is a 18 slot pub server, at
> 100 tick
> fps_max 600 (fps almost constantly at 496)
> sv_minrate 3000
> sv_maxrate 30000
> sv_maxupdaterate 100
> sv_minupdaterate 10
> clients forced to:
> cl_updaterate 100
> cl_cmdrate 100
> rate 25000
> cl_interpolate 1
> cl_interp 0.1
> The problem is: We get a small lag, at any player number above 4
> players. Its not a serious lag, just some little movement lag, every
> 5-10 seconds. It cant be related to any movement, or explosion, or
> shooting each other, it just happens randomly... This lag does not grow
> too much, with increasing player number. The cpu is at 17-23% at 6
> players. Even at 16-18 players, its not going above 67%.
> I have tryed to play around with interp, at 0.01 it lags a little more,
> at 0.1 a little less.
> The hitreg is perfect (according to players), so we are experiencing all
> the benefits of high fps, and high tickrate, just this small lag....
> It really cant be the server box... neither the bw. Probably, its the
> wrong kernel? We are going to test the 2.6.18_rc tomorrow...
> Any other ideas?
> Locutus
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4[5]]
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5[6]]
>
> ===References:===
>   1. mailto:[EMAIL PROTECTED]
>   2. mailto:[EMAIL PROTECTED]
>   3. mailto:[EMAIL PROTECTED]
>   4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[10]
>   5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[11]
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[12]
>
>
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[13]
>
>
>
>
> ===References:===
>   1. mailto:[EMAIL PROTECTED]
>   2. mailto:[EMAIL PROTECTED]
>   3. mailto:[EMAIL PROTECTED]
>   4. mailto:[EMAIL PROTECTED]
>   5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4
>   6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5
>   7. mailto:[EMAIL PROTECTED]
>   8. mailto:[email protected]
>   9. mailto:[email protected]
> 10. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 11. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 12. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 13. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to