I'm not sure, and i'm also not sure what the issue is exactly. People
claim that servers go down just like that when they're playing on them,
but i can't find anything in any of the logs or so, so it's hard for me to
trace the problem.

> ok, does the issue still occur if the servers do not auto update?
>
>
> Jonathan wrote:
>> Yes, the nodes share images. However, i gave the nodes their own
>> ~/.steam
>> directory, so it's always the same machine that writes the
>> clientregistry.blob file. Sure, i could remove it each time a server is
>> fired up, but it feels like a very ugly hack. :/
>>
>> The .so files i have in the image directories are:
>>
>> core_i386.so
>> engine_amd.so
>> engine_amd64.so
>> engine_i486.so
>> engine_i686.so
>> filesystem_stdio_amd64.so
>> filesystem_stdio_i386.so
>> libSteamValidateUserIDTickets_amd64.so
>> libSteamValidateUserIDTickets_i386.so
>> proxy_i386.so
>> steam_api_i486.so
>> steamclient_i486.so
>> test1.so
>> test2.so
>> test3.so
>> tier0_s_i486.so
>> vstdlib_s_i486.so
>>
>> I have no idea what those test*.so files are and if they're supposed to
>> be
>> there or not.
>>
>>
>>> Suns grid software. Is there a seperate server image to be run on each
>>> node? or does it share the images and deliver them to whichever node
>>> requires them, as such perhaps running the same image on different
>>> nodes
>>> with different ips or hardware ids could be causing the glitch, it is
>>> likely that there is some unique identifier contained in the
>>> clientregistry.blob.
>>>
>>> hows about a dirty hack to get it working temporarily?
>>> add a line to your server initiating script to remove
>>> clientregistry.blob before the server starts ;).
>>>
>>> As to server crashes, bad maps and plugins often cause hlds to crash
>>> unexpectedly and i have not run into any issues when restarting the
>>> server, either scripted or manually, however i have no experience
>>> running the same server image on different boxes.
>>>
>>> Jonathan wrote:
>>>
>>>> AFAIK they are all clean halflife installations with only cs running
>>>> (this
>>>> is not hl2 with cs source)
>>>>
>>>> The strange thing is that it all works fine for a few times if i
>>>> delete
>>>> the clientregistry.blob file, but then after a while the crashes start
>>>> appearing again..
>>>>
>>>> The way my system works is that a user on my web site "books" a server
>>>> for
>>>> a certain period of time. When that is done, a column is added to an
>>>> sql
>>>> database. A cron script on the master cluster server reads that sql
>>>> table,
>>>> and if there is a new booking to be made, launches a server on one of
>>>> the
>>>> nodes as a job submitted to the cluster. If the booking time for the
>>>> server has went out, the server is shut down by the master server, ie,
>>>> it
>>>> terminates the submitted job. Does the hlds server need to quit
>>>> gracefully
>>>> in order for it to work properly the next time it's started? I mean,
>>>> does
>>>> hlds recover badly from crashes?
>>>>
>>>> I don't know how sun grid engine works internally.. if it kills hlds
>>>> properly or not (i think it does).
>>>>
>>>> I also have a script that updates everything to the latest versions,
>>>> which
>>>> i run regularly. Still, i want it to work properly the normal way.
>>>>
>>>>
>>>>
>>>>> Im no expert but it sounds like a bad plugin, what addons do you have
>>>>> on
>>>>> that server?
>>>>>
>>>>> Jonathan wrote:
>>>>>
>>>>>
>>>>>> Right, that got rid of the errors ... for a couple of minutes :(
>>>>>>
>>>>>> I still get crashes, but instead of abort traps i get:
>>>>>>
>>>>>> ./hlds_run: line 303:  7169 Segmentation fault      (core dumped)
>>>>>> $CMD
>>>>>>
>>>>>> What can be causing this? It still seems to be steam that's
>>>>>> crashing,
>>>>>> but
>>>>>> i really can't find out why. Does it have something to do with
>>>>>> running
>>>>>> multiple servers on the same box? Can i disable the automatic update
>>>>>> and
>>>>>> instead schedule something as a cron job or such?
>>>>>>
>>>>>> The automatic update also takes some time to complete.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> The problem was that the ~/.steam/ClientRegistry.blob needed to be
>>>>>>> deleted. I tried to delete it for the incorrect user a couple of
>>>>>>> times,
>>>>>>> but when i did it correctly i got rid of the annoying update
>>>>>>> crashes.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> Hello,
>>>>>>>>
>>>>>>>> I maintain a network of around 100 counterstrike servers with
>>>>>>>> roughly
>>>>>>>> half
>>>>>>>> of them
>>>>>>>> as bookable servers in a cluster, for a large cs community in
>>>>>>>> Sweden.
>>>>>>>>
>>>>>>>> I run all of the servers on linux gentoo, some on i686 and some on
>>>>>>>> amd64.
>>>>>>>>
>>>>>>>> The cluster software I use is sun grid engine 6, and all the
>>>>>>>> server
>>>>>>>> nodes
>>>>>>>> are diskless clients.
>>>>>>>>
>>>>>>>> The ordinary servers run fine, but the bookable ones crash
>>>>>>>> momentarily
>>>>>>>> with the
>>>>>>>> following error:
>>>>>>>>
>>>>>>>> ---------------------------------
>>>>>>>> AssertPreCondition
>>>>>>>> Name: NonNullFilePath
>>>>>>>> Expr: !sFile.empty()
>>>>>>>> Line: 334
>>>>>>>> File: ../../../Common/Misc/FileUtil.cpp
>>>>>>>> ./hlds_run: line 303:  8855 Aborted                 (core dumped)
>>>>>>>> $CMD
>>>>>>>> ---------------------------------
>>>>>>>>
>>>>>>>> I browsed the forums and mailing list and found people with
>>>>>>>> similar
>>>>>>>> problems from
>>>>>>>> late 2005 running FreeBSD 5.4. Their answer to the problem was to
>>>>>>>> update
>>>>>>>> cs using
>>>>>>>> the steam updater. I did that for all 60 cs installations I got on
>>>>>>>> the
>>>>>>>> bookable
>>>>>>>> servers, but they still crash with the error above. I tried to
>>>>>>>> examine
>>>>>>>> the
>>>>>>>> core
>>>>>>>> dumps and strace'ing the processes but I didn't find any useful
>>>>>>>> information.
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>> Jonathan Selander
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives,
>>>>>>>> please visit:
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>> archives,
>>>>>>> please visit:
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives,
>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> archives,
>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>
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>>>> please visit:
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>>>>
>>>>
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>>
>>
>>
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>
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