I actually played with an active/passive HLDS cluster last month.  It's
incredibly easy and worked perfectly the first time.  But as mentioned, it
does take a hit during a failover event.  This is where I stopped, and
decided a compute utility or grid scenario would be more appropriate... just
haven't had the urge to check it out.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kama
Sent: Friday, September 08, 2006 11:00 AM
To: [email protected]
Subject: Re: [hlds_linux] HLDS Cluster


Isnt it easier to "calculate" if the hlds fits on a server before enabling
the service? Or have a predifined sollution and depending on what the
theoretical max usage will be, open up on a machine that have enough power?

Since hlds is not suited for a cluster sollution, why try to force it to do
so?

A HA sollution might be interesting just so the service is always up and
running. but then you have to take into account that it will be a small
downtime when you roll up the service on the other node.

/Bjorn

On Thu, 7 Sep 2006, Marcel wrote:

> Hi,
>
> I tested this one or two years ago and it caused lagg while
> transfering the process to another node. After this "transfer" everything
was fine.
>
> So you should manually do the transfers to another server.
>
>
> - Marcel
>
> Jonathan schrieb:
> > Hi, I've been using a cluster-like setup to start counter-strike
> > servers on demand for a while, but it's never really worked that
> > well. At the moment i use sun grid engine 6, but i was thinking of
> > using something like openmosix instead. Any thoughts on this? If i
> > use (open)mosix i need to use the 2.4 kernel, which i heard doesn't
perform as well as 2.6 for hlds.
> >
> > Is there any other alternative available? The key idea is the launch
> > a server immediately as someone presses a button on a website,
> > without having to care about load on the boxes. Right now i have 22
> > diskless server nodes in the cluster.
> >
> > OM also seems like a good idea since i will be able to expand it
> > while it's running without downtime or problems.
> >
> > One thing i'm not sure about OM is whether the load-sharing thing is
> > good or not. Ie, if a node gets overloaded, it moves processes to a
> > node with less load, if one exists. A move like this when the
> > process is hlds will probably cause a lot of lag for the players.
> >
> >
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>
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