*yawn* /Bjorn
On Sun, 10 Sep 2006, [ISO-8859-2] Ond?ej Ho?ek wrote: > ... and you can't convince inhabitants of multiple nations to boycott > Valve's products until they give us something as menial-sounding as > 64-bit VAC2. > > Sure, we can get a minority of Valve's customers to boycott them (and, > with lots of luck, get a few development companies to ditch Source for > Unreal 3, which probably has 64-bit), but it ain't gonna lead to > anything. Valve will still earn a fair share that warrants them to > ignore us boycotters without repercussions. > > Now that I look at it, Valve seems to be the most merciless middleware > company around. Crippled 64-bit, pure DirectX (they're probably even > porting Direct3D to the Playstation 3 to not part with it), embedding > the notoriously insecure Internet Explorer into the Steam client... I'm > actually positively surprised they made the effort to write a Linux > dedicated server, but it confesses it leaks memory on shutdown, etc. > etc. The effort it still requires will be instead invested in the next > generation of HDR, with bias towards ATI cards, of course. [NVIDIA? > Linux/Mac? OpenGL? Shut up and go play UT2004. We love hairy interfaces > and sub-par drivers.] > > Shutting up. > ~~ Ondra > > Knuts - jolt.co.uk wrote: > > The rants have been going on for ages and ignored. > > > > "It will be ready when it's done" That's been the stock reply. > > > > Now if you ask about 64 bit VAC2 support you don't even get the courtesy of > > a response. > > > > Your rant will join mine in the Valve bin of "doesn't warrant a reply" > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Ho?ek > > Sent: 09 September 2006 23:28 > > To: [email protected] > > Subject: Re: [hlds_linux] Vac2 down > > > > I suggest you hold your breath. Don't forget: the moment you faint, you > > start breathing again. > > > > Let's face it: we're not the highest priority group of people for Valve. > > The "end users" are. And since the highest priority of any company is to > > earn money (to enable its employees to feed their families), it's > > easiest to target and listen to the largest group. The server admins' > > concerns, such as "when will we get VAC2 on 64-bit?" (... and the 64-bit > > server admins are still a subdivision of all server admins), are > > second-priority to hooks for the end users, such as "Look at our awesome > > mimics!" > > > > It's possible that 64-bit support for VAC2 might need a larger rewrite > > of the system. It doesn't make gameplay or graphics or sound more > > breath-taking, it's nothing but a courtesy to people on 64-bit. > > > > Fortunately, there's a wall that Valve will definitely hit sometime > > (providing they still exist by then): 2036, the Year When All 32-bit > > Unix Systems' Time Counters Overflow And Havoc Will Be Wreaked. However, > > in 2036, we'll probably have an even higher bit-width going on, so > > nobody will miss the old machinery. > > > > Since the world is controlled by large companies which move very slowly, > > there's no way we'll get too far in, say, five years. Sure, Intel and > > AMD could say they'll cut 32-bit completely and make everybody shift to > > 64-bit, but that would kill all of their sales since lots of software > > wouldn't be recompiled. (Just look at Apple's move to Intel: the average > > Intel Mac user still finds that about 80% of all applications have to be > > emulated. Nobody can force the people to recompile for Intel, so we > > gotta emulate... which takes away even more of the motivation to > > recompile in the first place.) > > > > What we need now is to find a massive defect in the x86_32 architecture > > that can only be fixed by moving to 64-bit. Until then... have fun > > holding your breath, fainting, regaining consciousness and repeating the > > last three steps ad nauseam. > > > > Apologizing for the long rant, > > ~~ Ondra > > > > J. Laws - Hi-Definition Gaming wrote: > > > >> Actually, VAC2 with 64bit binary has been down since VAC2 was released for > >> us. Should we hold our breath for this or prepare for a 128bit VAC3 that > >> will also be ignored? > >> > >> -----Original Message----- > >> From: Alfred Reynolds [mailto:[EMAIL PROTECTED] > >> Sent: Saturday, September 09, 2006 3:43 PM > >> To: [email protected] > >> Subject: RE: [hlds_linux] Vac2 down > >> > >> It is back up and running now. When this happens just leave your server > >> alone, the problem will self correct once we fix the backend problem that > >> caused it. > >> > >> - Alfred > >> > >> Neil wrote: > >> > >> > >>> Hi > >>> > >>> Vac seems to be down ? > >>> > >>> Keep restarting server but get message > >>> > >>> "Could not establish connection to Steam servers." > >>> > >>> Applies to both our DOD:S server and CSS, was fine today and hasnt > >>> dropped connection to Vac since last restart etc and i can see plenty > >>> of servers running Vac ok > >>> > >>> but i needed to restart both servers as i'd updated mani admin to > >>> latest version, so did a rcon quit etc > >>> > >>> have tried without IPtables etc, full server reboot , just seems to > >>> have started this evening > >>> > >>> im in the UK , server is data center hosted in London > >>> > >>> Another guy has posted in Windows Server of Steam forums with same > >>> issue > >>> > >>> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

