Hello again, after i tweaked my kernels i started wondering whether
my hlds configuration settings were optimal for as little lag as
possible.

This is the command line i generally use for my servers;

./hlds_run -game cstrike +sys_ticrate 1000 +port 27015 +maxplayers 4
+map de_dust2 -autoupdate

And this is the server.cfg i use:

-------------------------------------------

hostname "27015"
rcon_port 27015
decalfrequency 300
mapcyclefile mapcycle.txt
pausable 0
hpk_maxsize 3

//sv_commands
sv_maxupdaterate 101
sv_aim 0
sv_airaccelerate 10
sv_airmove 1
sv_allowdownload 1
sv_allowupload 0
sv_cheats 0
sv_gravity 800
sv_friction 4
sv_maxspeed 320
sv_maxrate 25000
sv_maxunlag 0.5
sv_unlag 1
sv_minrate 2500
sv_aim 0
sv_cheats 0
sv_voiceenable 0
sv_region 3

//mp_commands
mp_timelimit 20
mp_limitteams 0
mp_autoteambalance 0
mp_roundtime 1.5
mp_logfile 0
mp_logmessages 1
mp_lowlag 1
mp_decals 0
mp_autokick 0
mp_tkpunish 0
mp_c4timer 35
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 2
mp_friendlyfire 1
mp_friendly_grenade_damage 1
mp_ghostfrequency 0
mp_hostagepenalty 0
mp_mapvoteratio 0.8
mp_buytime 0.25
log on

//Admin Mod Server Configuration Variables//
exec addons/adminmod/config/adminmod.cfg
admin_command admin_restrictitem 31
mapchangecfgfile server.cfg
cl_allowdownload 0


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