On Mon, 2006-10-02 at 13:18 +0200, Lefty wrote:
> To make it short: There could be a bug in the lag compensation/interpolation
> code. I don't think it was the intention of Valve that a moving player can
> see a non moving player earlier.

I guess that might just be because the non-moving player isn't sending
any location updates, so their position doesn't need to be interpolated.
Or if it is sending updates / being interpolated, then it's
interpolating that the player is still not moving based on the recent
history of the player standing still.

The moving player is sending new location information continuously, so
interpolation will have to come into effect.

Can you think of any way the moving person's location could be known as
accurately across all clients as a stationary person's location? This
doesn't seem like a 'bug' to me. It's just the way things have to be.





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