Right now, 49 people are playing on one of our machines, here's top
output:
top - 22:09:17 up 43 days, 22:02, 1 user, load average: 1.82, 1.85, 1.73
Tasks: 97 total, 3 running, 94 sleeping, 0 stopped, 0 zombie
Cpu0 : 19.5% us, 1.7% sy, 0.0% ni, 73.5% id, 1.0% wa, 1.3% hi,
3.0% si, 0.0% st
Cpu1 : 23.7% us, 1.7% sy, 0.0% ni, 74.2% id, 0.0% wa, 0.0% hi,
0.3% si, 0.0% st
Cpu2 : 23.3% us, 2.3% sy, 0.0% ni, 74.1% id, 0.0% wa, 0.0% hi,
0.3% si, 0.0% st
Cpu3 : 17.3% us, 1.3% sy, 0.0% ni, 81.0% id, 0.0% wa, 0.0% hi,
0.3% si, 0.0% st
Mem: 2060228k total, 2028756k used, 31472k free, 145668k buffers
Swap: 2031608k total, 88k used, 2031520k free, 1336232k cached
Which is 20.95% global CPU average.
The max players we had at the same time was ~100 and the server had an
average CPU usage of 40% (spiking to 50%)
So, these numbers well reflects our calculations.
--
k-mystik! -- get2play administrator
web: www.get2play.com
irc: #get2play
Marcel wrote:
Marcel wrote:
Hey,
We use Fedora Core 4 on dual Xeon 3.2ghz (2Mb L2) and run without any
problem 14 CS1.6 server (12 players) at stable 250fps.
(yes we recompiled the kernel)
And how many slots are filled max at which cpu usage? That's the only
thing that matters and I don't think all 168 Slots can be filled.
Based on our calculations, all 168 slots can be filled in with still
some CPU spare.
Currently a 10 slots CS1.6 @ 250fps uses up to 18% of one logical CPU
(4
logical CPUs are present due to HT).
Btw: if someone can explain the high context-switch (shown in "vmstat
1") numbers I have (12000+): shoot!
Have you tried that our or are these numbers only calculations?
AFAIK the two HT-logical cpus can't handle the same "usage" as the real
physical cores.
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