basically here's the score as far as i am aware. while the client has
cl_restrict_server_commands set to 1 or 2 it is impossible to write
anything to the client. this includes server redirection. i've been off
the scene a couple of weeks and there may be a work around for this but
the latest i heard was all you could do was run a test for it and then
display a nice change this or have a rubbish time on our servers message.

if this is incorrect someone please correct me. and i've i have missed
anything please add to it

john @ GamersCoalition wrote:
> LDuke-
>
> Don't forget, this thread is named "Redirects...." not "reserves..."
>
> We use reserves and redirects. People who pay for the hosting of the
> server are given reserve slots. Those people without reserves that
> were disconnected (before the update) were redirected to another one
> of our servers. If they didn't want to be redirected, they could
> purchase a reserve, which in turn, goes to our hosted server bill.
>
> As it stands now, we can still disconnect people who aren't paying for
> the server to make room for an "investor." In reality, that's good
> enough, but it would still be nice to redirect that person to another
> one of our servers.
>
> To me, allowing a server admin the ability to redirect a player is far
> less threatening than giving a server admin the ability to set the
> clients rates, etc.
>
> But whatever, we got a crate of lemons, time to go make some lemonade.
>
> -stuttering.john
>
>
> On 12/5/06, LDuke <[EMAIL PROTECTED]> wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> cl_restrict_server_commands blocks redirects which is probably a good
>> thing.
>> I can't think of a single time I'd want to be redirected as a client.
>>
>> It doesn't change reserver slots. Mani and other admin plugins can still
>> implement reserverd slots and kick players that need to be kicked.
>>
>>
>>
>> On 12/4/06, john @ GamersCoalition <[EMAIL PROTECTED]> wrote:
>> >
>> > It's a tough cookie. Valve shouldn't be expected to support/consider
>> > 3rd party mods, but the pub server provider community (i.e. "us") have
>> > grown to rely heavily on them.
>> >
>> > In our instance, the reserve slot incentive provides our sole source
>> > of funding for our public servers. In one form or another, our
>> > not-for-profit operation has been doing this since 1.x days. Without
>> > public servers, where would new CS:S owners play their multi-player
>> > game? If you're in the good fortune to own your own hardware on a high
>> > speed network, great, but most of us aren't.
>> >
>> > The current mattie eventscript work around does get us around it, but
>> > it's costing us pub traffic (the interface is NOT noob friendly). At
>> > some point, the bottom line is going to hit us, and we're going to
>> > have to yank our aggregate 92 public slots offline.
>> >
>> > Valve, unless you're planning on getting into the public server market
>> > (soon), I'm confident you're going to see the above trend, which
>> > ultimately will affect your bottom line.
>> >
>> > "Help us help you." Implement some sort of redirect functionality, or
>> > allow us, the good honest server admins, the ability to disconnect and
>> > connect clients.
>> >
>> > Kind Regards,
>> >
>> >
>> --
>>
>> _______________________________________________
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>>
>
>
> --
> [Mmmm]stuttering.john .gc
> "Together we spawn."
> [EMAIL PROTECTED]
> http://www.gamerscoalition.com
>
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