Hi, agree on this an initial measurement of the ping would be very nice to
have on server side!

Personally would I prefer to have the Linux code optimized! ATM does the
source engine consume to much resources compared to other games.

Second would it be nice to have a "connect-ping-maximum" - that would really
help a lot in terms of game play and CPU usage.


Best regards
nullbit

-----Oprindelig meddelelse-----
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Evaldas
Zilinskas
Sendt: 14. januar 2007 00:23
Til: [email protected]
Emne: Re: [hlds_linux] New Idea (awards)

Omg, bright ideas.... I preffer optimizing the code, that at least a 2.8GHz
Pentium D could handle a 24 slot 66tick server and add something like other
nonVALVE games have. sv_MaxPing "xx". It kills, when some people can't
understand that it's impossible to shoot them, when they run with latency
over 400



Yours,
Evaldas Zilinskas, Lemita JSC
Tel.: 8~37 312 999, 8~679 26 812


----- Original Message -----
From: "Adam-CEO" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 14, 2007 12:13 AM
Subject: [hlds_linux] New Idea (awards)


> Hey Guys,
> I have a great idea.
> Here goes: In Counter-strike Source you get "points" and or kill points
> for
> defusing and planting the bomb right?
> Well, specifically people are not really good, they just look good on the
> score board because they did the bomb or defused.
> What if they added a server part and user part to which for
> planting/defusing the bomb it'd be in another group, for like Award
> points,
> and you get the award points for how many people on your team you
> saved(aka
> how many ct's you have left for defusing and how many ct's you killed with
> the bomb).
> What do you think, do you think this would be more tedious for the server
> to
> calculate or would it be fairly simple?
> Thanks,
> Adam - CEO
> Next-Generation Game Servers
> NextGenServers.com
>
>
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>


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