Use the High Resolution Kernel Timer -patch by Ingo Molnar.
You can get it here ---> http://people.redhat.com/mingo/realtime-preempt/ That disables the whole HZ timer in kernel and basically makes the system as real time as possible. I could get stable 1000FPS with that, but I must warn you that with that kind of interactivity your might not be able to run more than 2 SCRDS processes per one processor. High Resolution Kernel Timers are the only solution which let's you achieve 1000FPS without making your timer interrupts crazy. Ingo's patch includes a few more interesting features like better handler of IRQ's and dynamic tic's system. And... I don't personally understand why it HAVE TO BE 1000FPS.. 500FPS is enough, with 1000FPS you probably just overload your systems. -- Valtteri Adam-CEO kirjoitti:
Hello, I've been researching and experimenting for quite a bit of time. I need to know, possibly from Alfred, How does the Source Dedicated Server interact with the kernel. I've tried different configurations on our quads, and nothing seems to give a peak of 1000fps(750FPS max). Different schedulers, and kernel premption, no swap, nothing seems to have a great affect. Can Anyone shed some light on this? I've even set the kernel hz all the way up to 3000. Wasn't it all stable. How does srcds interact with the environment, and how do I achieve this on A linux based OS. I've seen BSD, and that was about it. Thanks, Adam - CEO - Next-Generation Gaming LLC Next-Generation Game Servers NextGenServers.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

