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The reason that some providers say that it is not accurate is because they 
either do not have the servers setup properly, or are overcrowding them.

If you don't get 100 in net_graph 3 (even if the server is technically set at 
100 tick) then it is NOT a 100 tick server, it is a server setup for 100 tick 
that just can't handle it!

"[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: How can someone verify if a 
Source game is running at 100 tic?  I know
in the HL1 you could use NetGraph 3 and you could use the in-out to see
tic rate.  I have been told by several providers that this is not
accurate in Source and would like to know of a way to verify the tic
rate in Source.
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