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Does the hl1 linux engine support sending a referer header to verify the
game server for fast download (sv_downloadurl)?

The syntax given by Alfred from the hlds (win32) mailing list was
hl1://<server_ip>.  I've seen the  hl2://<server_ip> referer come from a
source engine I've tracked on another member's game server but my hl1 server
does not send anything like this.

Some background info and other information on what I'm running/using:

I've updated using the ./steam command as of Feb. 13th 2pm eastern for the
game "cstrike".  However I have a third party mod, Zombie Panic!, which the
server runs.

Rough Directory Tree:

--rootserverinstall
----cstrike/
----zp/
----hlds_run
----...etc

The server runs perfectly and I do not have AMXX or Metamod installed yet.

I have my sv_downloadurl set to a php file that grabs all of the client
headers (SERVER, ENV, REQUEST, SESSION...etc) and outputs to a file for me
to view.  No header has anything that relates to the original server.  The
only thing close is  HTTP_USER_AGENT: Half-Life

I use the php file for testing to make sure the referer is sent.  I test by
renaming a map on my client machine that the server is playing so I will be
redirected to download it.  The php file is called and it stores the header
info.

>From the hlds mailing list I saw that hl1://<server_ip> was supposed to be
there.  I'm wondering if I'm missing a setting or config file to enable that
functionality or if it does indeed exist for the hl1 linux server.

More info can be provided if needed.  Thanks.
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