usage: taskset [options] [mask | cpu-list] [pid | cmd [args...]]
set or get the affinity of a process

 -p, --pid                  operate on existing given pid
 -c, --cpu-list             display and specify cpus in list format
 -h, --help                 display this help
 -v, --version              output version information

The default behavior is to run a new command:
 taskset 03 sshd -b 1024
You can retrieve the mask of an existing task:
 taskset -p 700
Or set it:
 taskset -p 03 700
List format uses a comma-separated list instead of a mask:
 taskset -pc 0,3,7-11 700
Ranges in list format can take a stride argument:
 e.g. 0-31:2 is equivalent to mask 0x55555555

E.G: taskset-pc <processor> <pid>
       taskset -pc 0 11111

FiRe.

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------------------------------------------------------------------------

Today's Topics:

   1. Re: Howto set srcds to one processor (Martin Zwickel)
   2. Re: Howto set srcds to one processor (Tobias Jordan)
   3. Re: Howto get stable 500 FPS 64bit (Tobias Jordan)
   4. Re: Howto get stable 500 FPS 64bit (William Warren)
   5. RE: Howto get stable 500 FPS 64bit (J. Laws - Hi-Definition Gaming)
   6. Re: Howto get stable 500 FPS 64bit (Tobias Jordan)
   7. RE: Howto get stable 500 FPS 64bit (J. Laws - Hi-Definition Gaming)
   8. Re: Howto get stable 500 FPS 64bit (Gary Stanley)
   9. Re: Howto get stable 500 FPS 64bit (Whisper)


------------------------------------------------------------------------

Subject:
Re: [hlds_linux] Howto set srcds to one processor
From:
Martin Zwickel <[EMAIL PROTECTED]>
Date:
Wed, 28 Feb 2007 18:13:42 +0100
To:
[email protected]

To:
[email protected]
CC:
[EMAIL PROTECTED]


--
On Wed, 28 Feb 2007 15:44:02 +0100
Ondřej Hošek <[EMAIL PROTECTED]> bubbled:


In Ubuntu's "edgy-universe" and Debian's "stable" repositories, this
tool is in the package "schedutils".

Gentoo probably has it either in "schedutils" or "util-linux"; not
sure.


Gentoo has "schedutils" which provides taskset and chrt...

--
MyExcuse:
Boss' kid fucked up the machine

Martin Zwickel <[EMAIL PROTECTED]>
Research & Development
--
[ signature.asc of type application/pgp-signature deleted ]
--



------------------------------------------------------------------------

Subject:
Re: [hlds_linux] Howto set srcds to one processor
From:
"Tobias Jordan" <[EMAIL PROTECTED]>
Date:
Wed, 28 Feb 2007 20:34:39 +0100
To:
<[email protected]>

To:
<[email protected]>


I will test it, thanks for information


------------------------------------------------------------------------

Subject:
Re: [hlds_linux] Howto get stable 500 FPS 64bit
From:
"Tobias Jordan" <[EMAIL PROTECTED]>
Date:
Thu, 1 Mar 2007 01:28:52 +0100
To:
<[email protected]>

To:
<[email protected]>


Hi everybody I`ve got a 64 bit server and emulate all to 32 bit.

Now my problem. When nobody is on the server I`ve got stable 500 FPS and
when people are playing on this server the FPS decrease to 333 FPS.

In cs 1.6 the serverfps are stable on 1000 FPS.

So now my question: Did anyone know how I can make the Serverfps in css
stable?

Please do not write use 32 bit OS and so on.

My OS on server is:
Linux/Debian 64bit

processor:
Intel Core2Duo



------------------------------------------------------------------------

Subject:
Re: [hlds_linux] Howto get stable 500 FPS 64bit
From:
William Warren <[EMAIL PROTECTED]>
Date:
Wed, 28 Feb 2007 19:53:05 -0500
To:
[email protected]

To:
[email protected]


you don't want to hear this..but use a 32 bit os.  emulation slows you
down and when you put a load on it you only add to the overhead the the
performance decrease.  That's just how it is.

Tobias Jordan wrote:
Hi everybody I`ve got a 64 bit server and emulate all to 32 bit.

Now my problem. When nobody is on the server I`ve got stable 500 FPS and
when people are playing on this server the FPS decrease to 333 FPS.

In cs 1.6 the serverfps are stable on 1000 FPS.

So now my question: Did anyone know how I can make the Serverfps in css
stable?

Please do not write use 32 bit OS and so on.

My OS on server is:
Linux/Debian 64bit

processor:
Intel Core2Duo


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

.


--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/


------------------------------------------------------------------------

Subject:
RE: [hlds_linux] Howto get stable 500 FPS 64bit
From:
"J. Laws - Hi-Definition Gaming" <[EMAIL PROTECTED]>
Date:
Wed, 28 Feb 2007 20:27:02 -0500
To:
<[email protected]>

To:
<[email protected]>


You can most certainly get stable Source FPS on a 64bit kernel at or over
500fps (it's rather pointless, however).  Follow that:

http://forums.steampowered.com/forums/showthread.php?s=b049b58954779c972aa3d
026a628be86&threadid=486424&highlight=recompile

Minimally you should pull a stable 666fps on 64bit.  To hit the 1000fps
plateau you will need a 32bit kernel (yet again...pointless).



-----Original Message-----
From: William Warren [mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 28, 2007 7:53 PM
To: [email protected]
Subject: Re: [hlds_linux] Howto get stable 500 FPS 64bit

you don't want to hear this..but use a 32 bit os.  emulation slows you down
and when you put a load on it you only add to the overhead the the
performance decrease.  That's just how it is.

Tobias Jordan wrote:

Hi everybody I`ve got a 64 bit server and emulate all to 32 bit.

Now my problem. When nobody is on the server I`ve got stable 500 FPS
and when people are playing on this server the FPS decrease to 333 FPS.

In cs 1.6 the serverfps are stable on 1000 FPS.

So now my question: Did anyone know how I can make the Serverfps in
css stable?

Please do not write use 32 bit OS and so on.

My OS on server is:
Linux/Debian 64bit

processor:
Intel Core2Duo


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

.



--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and every
tongue that shall rise against thee in judgment thou shalt condemn. This is
the heritage of the servants of the LORD, and their righteousness is of me,
saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




------------------------------------------------------------------------

Subject:
Re: [hlds_linux] Howto get stable 500 FPS 64bit
From:
"Tobias Jordan" <[EMAIL PROTECTED]>
Date:
Thu, 1 Mar 2007 02:57:02 +0100
To:
<[email protected]>

To:
<[email protected]>


Thanks for your answer but I`ve got a 32 bit kernel.

Hertz was on 1000 now on 1500 and I�ve only got 485 when nobody is
playing.



------------------------------------------------------------------------

Subject:
RE: [hlds_linux] Howto get stable 500 FPS 64bit
From:
"J. Laws - Hi-Definition Gaming" <[EMAIL PROTECTED]>
Date:
Wed, 28 Feb 2007 20:58:58 -0500
To:
<[email protected]>

To:
<[email protected]>


Follow the directions in the url.  You'll need to apply a realtime tick
patch and edit the jiffies.h file (doubling shift_hz 10).  When you reboot
you'll find the fps is much higher.

-----Original Message-----
From: Tobias Jordan [mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 28, 2007 8:57 PM
To: [email protected]
Subject: Re: [hlds_linux] Howto get stable 500 FPS 64bit

Thanks for your answer but I`ve got a 32 bit kernel.

Hertz was on 1000 now on 1500 and I�ve only got 485 when nobody is playing.


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




------------------------------------------------------------------------

Subject:
Re: [hlds_linux] Howto get stable 500 FPS 64bit
From:
Gary Stanley <[EMAIL PROTECTED]>
Date:
Wed, 28 Feb 2007 22:35:04 -0500
To:
[email protected]

To:
[email protected]



At 07:28 PM 2/28/2007, Tobias Jordan wrote:
Hi everybody I`ve got a 64 bit server and emulate all to 32 bit.

Now my problem. When nobody is on the server I`ve got stable 500 FPS and
when people are playing on this server the FPS decrease to 333 FPS.

In cs 1.6 the serverfps are stable on 1000 FPS.

So now my question: Did anyone know how I can make the Serverfps in css
stable?

Please do not write use 32 bit OS and so on.

My OS on server is:
Linux/Debian 64bit

processor:
Intel Core2Duo


make sure speedstep etc are all disabled as well, APM can cause
jitter with the PLL, therefor causing FPS/timing differences..

FWIW i believe most core2's have speedstep enabled by default..




------------------------------------------------------------------------

Subject:
Re: [hlds_linux] Howto get stable 500 FPS 64bit
From:
Whisper <[EMAIL PROTECTED]>
Date:
Thu, 1 Mar 2007 14:44:50 +1100
To:
[email protected]

To:
[email protected]


--
[ Picked text/plain from multipart/alternative ]
All that crap is on by default.

On 3/1/07, Gary Stanley <[EMAIL PROTECTED]> wrote:

At 07:28 PM 2/28/2007, Tobias Jordan wrote:

Hi everybody I`ve got a 64 bit server and emulate all to 32 bit.

Now my problem. When nobody is on the server I`ve got stable 500 FPS and
when people are playing on this server the FPS decrease to 333 FPS.

In cs 1.6 the serverfps are stable on 1000 FPS.

So now my question: Did anyone know how I can make the Serverfps in css
stable?

Please do not write use 32 bit OS and so on.

My OS on server is:
Linux/Debian 64bit

processor:
Intel Core2Duo


make sure speedstep etc are all disabled as well, APM can cause
jitter with the PLL, therefor causing FPS/timing differences..

FWIW i believe most core2's have speedstep enabled by default..



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To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--




------------------------------------------------------------------------

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