Hi, sorry, forget the mail, I am not fully awake yet.
Regards Oliver Notka UNITED COLO GmbH -----Ursprüngliche Nachricht----- Von: O. Notka Gesendet: Dienstag, 20. März 2007 18:33 An: [email protected] Betreff: AW: [hlds_linux] Compiling linux server code (Battlegrounds 2) Hi Alfred, Can you pls tell you wich version fo debian you use ? Sarge(stable) / Etch(testing) ? Regards Oliver Notka UNITED COLO GmbH -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds Gesendet: Dienstag, 20. März 2007 18:19 An: [email protected] Betreff: RE: [hlds_linux] Compiling linux server code (Battlegrounds 2) Note that these systems were chosen due to the hardware differences and library sets, not for maintainability or security for a hosting operator. You should choose the hardware and OS that best suits your environment. - Alfred Alfred Reynolds wrote: > We have a dual core Intel machine running Debian sarge and a single > core > AMD running Slackware 10. > > - Alfred > > Xavier Kerestesy wrote: >> [ Converted text/html to text/plain ] >> Good day Alfred, >> May I ask what type of Linux servers, software and hardware, you >> have in your server farm? As you know it is hard to all variations >> and get it right the first time. I would ideally like to get as >> close to as possible as your testing environment so there is less >> impact to our customers. Thank you, Xavier >> Alfred Reynolds wrote: >> >> This question is better asked on the hlcoders list (subscribe via >> http://list.valvesoftware.com[1]). The reason you need to do it is >> because the Source engine is compiled with GCC 3.x and GCC 4.x >> binaries aren't binary compatible for the C++ ABI. >> >> - Alfred >> >> Dave Dodd wrote: >> >> >> Hi, >> >> Can someone either point me towards discussion of why the linux_sdk >> need to be compiled under GCC 3.?.? I am trying to resolve a >> problem with my Battlegrounds 2 server and I don't want to downgrade >> my compiler from 4.1.1 . I was able to compile a server under 4.1.1 >> by simply tweaking two source files lightglow.cpp & mathlib.cpp >> >> Anyone ? >> >> -- Dave >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] >> >> >> >> >> >> ===References:=== >> 1. http://list.valvesoftware.com >> 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

