Hi,

sorry, forget the mail, I am not fully awake yet.

Regards Oliver Notka
UNITED COLO GmbH
-----Ursprüngliche Nachricht-----
Von: O. Notka
Gesendet: Dienstag, 20. März 2007 18:33
An: [email protected]
Betreff: AW: [hlds_linux] Compiling linux server code (Battlegrounds 2)

Hi Alfred,

Can you pls tell you wich version fo debian you use ?
Sarge(stable) / Etch(testing) ?

Regards Oliver Notka
UNITED COLO GmbH
-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds
Gesendet: Dienstag, 20. März 2007 18:19
An: [email protected]
Betreff: RE: [hlds_linux] Compiling linux server code (Battlegrounds 2)

Note that these systems were chosen due to the hardware differences and
library sets, not for maintainability or security for a hosting
operator. You should choose the hardware and OS that best suits your
environment.

- Alfred

Alfred Reynolds wrote:
> We have a dual core Intel machine running Debian sarge and a single
> core
> AMD running Slackware 10.
>
> - Alfred
>
> Xavier Kerestesy wrote:
>> [ Converted text/html to text/plain ]
>> Good day Alfred,
>>     May I ask what type of Linux servers, software and hardware, you
>> have in your server farm?  As you know it is hard to all variations
>> and get it right the first time.  I would ideally like to get as
>> close to as possible as your testing environment so there is less
>> impact to our customers. Thank you, Xavier
>> Alfred Reynolds wrote:
>>
>> This question is better asked on the hlcoders list (subscribe via
>> http://list.valvesoftware.com[1]).  The reason you need to do it is
>> because the Source engine is compiled with GCC 3.x and GCC 4.x
>> binaries aren't binary compatible for the C++ ABI.
>>
>> - Alfred
>>
>> Dave Dodd wrote:
>>
>>
>> Hi,
>>
>> Can someone either point me towards discussion of why the linux_sdk
>> need to be compiled under GCC 3.?.?   I am trying to resolve a
>> problem with my Battlegrounds 2 server and I don't want to downgrade
>> my compiler from 4.1.1 .  I was able to compile a server under 4.1.1
>> by simply tweaking two source files lightglow.cpp & mathlib.cpp
>>
>> Anyone ?
>>
>> -- Dave
>>
>> _______________________________________________
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>>
>>
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>>
>>
>>
>>
>> ===References:===
>>   1. http://list.valvesoftware.com
>>   2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> _______________________________________________
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>
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