-- [ Picked text/plain from multipart/alternative ] There are others things that would need consistency checks but those are the most important one ^^
I'm waiting for Alfred answer ^^ I would also like to know what is the max "rate" limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 20000. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) Thanks you. -AnAkIn. 2007/4/28, Michael Noack <[EMAIL PROTECTED]>: > > AnAkIn . schrieb: > > -- > > [ Picked text/plain from multipart/alternative ] > > Hello Alfred, > > > > To prevent easy-cheating on CS 1.6, I would like to know if you could do > > this: > > > > 1) Make the smoke sprite under mp_consistency checks, because of people > > using No Smoke. > > > I would want this too ... > > 2) Blocking the AWP/Scout models from having a crosshair?or making them > > under mp_consistency? > > > This one is not possible to do, as anyone could use this exploit in > hardware. Just use a water color pencil on your monitor. At least on > CRTs this is quite easy and you will never be able to check this with > software ... I've even seen a photo of someone having to strips like a > crosshair in front of his monitor. > > 3) Making .wad files under mp_consistency check to prevent people from > using > > modified textures to have white walls? > > > This one would be nice too ... > > I know those exploits are old, but many people use it. > > > > Thanks you. > > - AnAkIn > > -- > > > It would not even block a single modern cheat, but probably some of > those which were detected by CD but not by VAC ... > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

