Cancel that, no I don't, sigh. I will chase down with the individuals
reporting the problem to find a fix.

Alfred Reynolds wrote:
> I see the problem, we should have a fix out soon.
>
> Keeper wrote:
>> Hl2dm is not starting at all on linux.  Works fine in Windoze.
>> Debug.log is pretty much empty.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jason
>> Ruymen Sent: Monday, May 14, 2007 7:21 PM
>> To: [email protected]; [EMAIL PROTECTED]
>> Subject: [hlds_linux] Source Dedicated Server Beta Update
>>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Updates to the Source Dedicated Server, Source Engine,
>> Counter-Strike: Source and Half-Life 2: Deathmatch have been
>> released as a Beta.  To receive these updates run Steam or the
>> hldsupdatetool with the command "-beta srcds0407".  The specific
>> changes include:
>>
>> - Added sv_pure 2.  When set, then pure_server_whitelist.txt is
>> ignored and all content files must come from Steam
>> - Changed ent_fire to only be useable from the host client on a
>> listen server
>>
>> - Changed soundscape_flush to only be useable from the dedicated
>> server console or the listen server host
>> - Added sv_allow_wait_command. If set to 0, then clients can't use
>> "wait"
>> - Added sv_allow_color_correction. If set to 0, then clients can't
>> use mat_colorcorrection
>> - Fixed player count bugs in serverbrowser
>> - Added "findflags" console command, which can list all cvars with a
>> specified flag
>> - Fixed a bug with sv_minrate and sv_maxrate not applying properly
>> on the client
>> - Cheat protected the following commands:
>>   r_TransitionSensitivity, mat_bloomamount_rate,
>> mat_debug_process_halfscreen, mat_debug_autoexposure,
>> mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata,
>> mod_test_not_available, mod_test_mesh_not_available,
>> mod_test_verts_not_available, mod_load_mesh_async,
>> mod_load_anims_async, mod_load_vcollide_async, mod_trace_load,
>> mod_lock_mdls_on_load, mat_leafvis, mat_debug,  mat_surfaceid,
>> mat_surfacemat, flush, r_entity, r_ambientfraction,
>> lightcache_maxmiss, r_avglight, mat_debugalttab,
>> mat_showlightmappage, mat_bumpbasis, showbudget, showbudget_texture,
>> showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth,
>> r_modellodscale, m_pitch
>>
>> Jason
>>
>> --
>>
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>>
>>
>>
>>
>>
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>
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