Would the issues be down to linux itself or the just half life 2 deathmatch
? though i cant understand how valve keep missing these things out
----- Original Message -----
From: "Keeper" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 18, 2007 1:57 PM
Subject: RE: [hlds_linux] Slow Crowbar


It's weird because no other weapons are affected like the crowbar.
Looking
at the SDK, it uses a simple method to calculate how quickly you can swing
Ol' Red again.  Yet there is a noticeable difference between Linux and
Windows in the rate of "fire.  The time between firings is supposed to be
about 27 ticks on a 67 tick server.  (0.4 seconds).

So you should get about 2.5 swings per second.  On the linux box, I get
usually about 1.7 (0.6 seconds).

Keeper
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Ottalini
Sent: Friday, May 18, 2007 8:18 AM
To: [email protected]
Subject: Re: [hlds_linux] Slow Crowbar

Changing the ticrate or fps or system timer resolution on the server
doesn't
appear to affect the crowbar (or stunstick) timing, although func_doors
(and
similar) are apparently affected.



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